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Need help porting my new lands mod from LE


duude98

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Myself and a few other modders have been working on a new lands mod for original skyrim for some time, and lately I felt that the time had come to port our work over to special edition. I followed every tutorial I could find to the letter; made my mod an esp, cleaned it so tes5edit gave no errors, saved it with ck64 and made it an esm, and ran my nifs through the nif optimizer. Yet, no matter what I do, special edition ctds whenever I try to load into the game with my esm active. The papyrus log doesn't even mention anything that my mod adds. I should mention that all the files are loose, so its not a bsa issue.

 

I'm beginning to worry that the file is corrupt, because I'm getting nowhere by googling my issues. Yet it works flawlessly in LE, and neither version of xEdit gives any errors. Here is a link to the file. If anyone has any insight as to why this might not be working, please let me know.

 

EDIT: I decided to play around with it some more, and I figured out that its some resource that isn't transferring over correctly. I moved my meshes, scripts, and textures folders to a sub-folder, and now the esm loads fine. Still not ideal, but at least now I have an idea of where I need to attack the issue from. As always, never doubt the power of asking for help to make your problem solve itself within the hour.

Edited by duude98
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