APNxRPG24 Posted September 30, 2012 Share Posted September 30, 2012 I just wanted to use the GECK for map making and I wanted to import custom files. I wanted to be able to use custom posters for putting on walls inside a house. And maybe like custom made walls to build my own interiors for my house, instead of using the ones in the game. I don't really want custom weapons, armors, or NPCs. Just custom world objects to build with and to place inside buildings. Also, how would I be able to make these custom objects? What programs will I need? Link to comment Share on other sites More sharing options...
micalov Posted September 30, 2012 Share Posted September 30, 2012 Easiest way would be use texture sets edit the exsting posters and create a new id for them. Link to comment Share on other sites More sharing options...
APNxRPG24 Posted September 30, 2012 Author Share Posted September 30, 2012 Easiest way would be use texture sets edit the exsting posters and create a new id for them.Well I am really new to the GECK, so how would I do that? Link to comment Share on other sites More sharing options...
Deleted2547005User Posted September 30, 2012 Share Posted September 30, 2012 To create meshes you'll have to use a modeling program. 3ds max is great but costs 4Gs, but blender is free and relatively easy to use. To create a new Base Record in the GECK first select the static record you wish to duplicate and simply change its EditorID and then hit Okay, and it will ask you if you want to make a new record, say yes. The same principle applies with just about every single other type of record. Link to comment Share on other sites More sharing options...
APNxRPG24 Posted September 30, 2012 Author Share Posted September 30, 2012 (edited) To create meshes you'll have to use a modeling program. 3ds max is great but costs 4Gs, but blender is free and relatively easy to use. To create a new Base Record in the GECK first select the static record you wish to duplicate and simply change its EditorID and then hit Okay, and it will ask you if you want to make a new record, say yes. The same principle applies with just about every single other type of record.Excuse me for not not knowing, but what exactly are meshes? Are they the models or the textures? And would I have to use Blender/3DS Max for making anything custom? I just wanted to have custom building materials for interiors because I don't like the ones the game gives you. The only good ones are vault or hotel rooms and they don't look all that great. Also, to import you said I just edit the base of the model and replace it with a new one? Would this overwrite my old model? And don't I need some sort of .nif program to convert my models I make to .nif files? I appreciate all your help so far and I would like some more. Thank you. EDIT: I think you already answered my question about it replacing the old model in your reply above, sorry about that. So I just change it and when it asks me if I want to make a new record I say yes, am I right? Also I forgot to say, would this also apply with making custom textures? Like if I wanted to put a painting/poster on the wall and have it be my own custom image. Would I have to use Blender or could I just make an image in Paint.NET/Photoshop and replace the texture of one already in the game? Edited September 30, 2012 by APNxRPG24 Link to comment Share on other sites More sharing options...
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