QuissleTheQuassle Posted August 30, 2019 Share Posted August 30, 2019 I am a complete newcomer and I have recently started working on the first dungeon I am determined to finish. It's probably a stupid idea, however I have been trying to make my project very ambitious in order to learn as much as possible through a singular project and create the type of content I enjoy seeing myself. It has been going well so far, but now that I have hit the before mentioned puzzle I am not quite sure how I should continue and since I coudn't find any answers on the internet and I was hoping someone could help me or at least give me a couple of tips.The basic layout of the puzzle starts with a Big Hall that goes three ways, each of with have the solution of one of its walls. These Halls lead into a room that houses the three pillars lever and secret doors that eventually lead towards the reward rooms and their chests. I know that my problem lies in the default Puzzle Pillar script, the "solveState" property to be exact. I'd assume that I need to change this property somehow in order for it to allow multiple answers that link to different doors, however I am not really sure how I can do that. If anyone can give me a shove in the right direction or give me a fix I'd be very grateful. It would be a shame if I had to scrap the puzzle, since it is by far the most unique part of my project. Thank you in advance! Link to comment Share on other sites More sharing options...
maxarturo Posted August 31, 2019 Share Posted August 31, 2019 The way how the Pilar's scripts are made they allow only one solution : dunSkuldafnPuzzlePillar01SCRIPT dunSkuldafnPuzzleControlSCRIPT This can be done, but, to make the Puzzle Pillars have multiple solutions, will required to make both script custom, create your own scripts. A quick solution is to add more Puzzle pillars, if you want 3 different solutions, then add 9 Pillars, each group of 3 with its own solution and link to activate. Link to comment Share on other sites More sharing options...
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