Jump to content

New Game Dynamic: NO FIREARMS!


africanwarhead

  

11 members have voted

  1. 1. Would you download this mod?

    • Hell yeah
      2
    • Probably
      0
    • Just to check it out
      0
    • Not really
      6
    • Waste of time
      3


Recommended Posts

How hard is it to remove all firearms from FNV?

 

EDIT: The point of this proposed mod is the change of gameplay, not the reason why the firearms are limited. The story behind it is just an extra IMO. There've been arguments saying that the melee options in the game are not good enough. Personally I think they are more interesting than the current 'firearm' options, which is just point and pull the trigger at the right time, with or without a scope or with particular ammo. Without guns, you can choose for bear-traps, crowsbow, tonnes of knives, machetes, fists, even a katana and some swords, with at least three moves I know of. If these two modes of fighting are not on par with each other, then melee is probably even better, imo.

 

What would Change?

 

In a post apocalyptic world, sulphur, saltpeter and basic materials to repair guns and ammo might be hard to come by, and just plain tedious to have to manufacture all those bullets yourself, except for a lot of scrap metal some compelling reason forced them back to the sword ;) This mod will completely redefine the gameplay. Fights are up close, and you have to think on your feet. You cannot take on a whole group of legionnaires. You cannot deal with Death Claws head on, you're gonna have to get creative.

 

Different priorities

 

This mod will need to change certain dynamics in the game. Your fitness it prime. You need to be able to outrun a deathclaw. Perhaps make traps with stakes and snares. Fire and burning oil will become more important. Bows and arrows, crossbows, and spears.

 

Half way there

 

Some of these things already exist on Nexus, so I would just be a matter of tweaking things. The crossbow for example, swords and the 'more complex needs' mod. Perhaps we could contact the makes of these mods to ask them if they could make customized versions for this one?

 

Other modern stuff?

 

However, if guns are not possible, then so must electricity be an issue. No electric lights? just torches and flames. Pip Boys might have to go and be replaced with an actual map. No fast travel. However, with no fast travel, the gameplay might become boring... so perhaps more settlements here and there, safe havens for the night.

 

Would anyone like this mod? Can someone make it? (or give me tips how to make it. I'm moderately familiar with GECK).

 

Any more ideas?

Edited by africanwarhead
Link to comment
Share on other sites

Yeah VaultPi is making the point that these materials aren't rare, in fact they are everywhere. Heck you can make a gun out of a pipe;

 

http://www.leelofland.com/wordpress/wp-content/uploads/2008/06/homemadezipgun.jpg

 

You can make gunpowder with salt and a cold pack. Man is very creative when it comes to finding ways to kill each other.

 

You also have a region that is flush with weaponry, and is a significant part of the Mojave's character, especially the western weapons (like 45-70 for example).

 

All this tells me you need to change your local. You wouldn't have a arctic mod based in southern CA right? So maybe a isolated valley or other region separated from the Mojave, where the knowledge/skills/materials were lost. Then you could actually craft a plausible scenario that would fit everything you detailed above. You could really emphasize your ideas and take them to even higher levels. For instance some of the inhabitants could be on the level of Sparta and their advanced training and conditioning, would make the legion look soft by comparison.

 

But regarding the pipboy, it isn't what actually transports you, it's just a graphic for choosing your location. It's also self-contained/powered, there is no reason to replace it and if you do your asking for serious trouble. You won't be able to switch weapons (other than the ones you'v hotkey'd), drop items, read notes etc etc. Best to leave it alone.

Edited by devinpatterson
Link to comment
Share on other sites

Re: the vote, I'd vote "not really" in it's current form.

 

If however you move it to a different region that is isolated (or another equally plausible explanation for lack of firearms) I'd vote "probably" or "hell yeah".

 

Heck there's probably a bunch of scenarios for other locations that could work. For instance the Catholic church outlawed crossbows (allegedly, still contested) against other Christians (or maybe only Catholics), and there could be a parallel there with a religious sect outlawing firearms. Same with some ascetic schools of martial arts like the Shaolin Monasteries.

 

I guess the point I'm trying to stress is make the mod your own by laying down a solid and believable story line........instead of trying to reshape the mojave, which already has a strong character and style of it's own.

Link to comment
Share on other sites

except that your average prospector will find tons of that material in the sewers of your average ruined city....

what? gunpowder??

 

You can even make potassium nitrate from urin. It's used by some horse owners so it's in feed and stock shops, it's used in fertilizers, model rockets, etc etc it's all over the place. And that's just black powder, it doesn't even touch on smokeless. In fact any propellant with similar qualities. Found some dynamite? Guess what you can do with the nitrocellulose in it and some parafin?

 

Plus your ignoring the huge amount of firearms & ammunition private citizens in a pre-war, paranoid, fallout world stocked, national guard armories, active military bases, police stations, gun shops etc etc etc. We have firearms and ammo over a 100 years old that still fire today......and those were made with a process far more primitive than modern arms and ammunition. Imagine how far we will get in 6 more decades (the date of fallout's apocalypse).

 

The boomers have munitions up the ying yang, from small arms up to teh largest heavy artillery. The NCR and to a lesser extant the gun runners, manufacturer munitions. Can you imagine how many tons of smokless powder the NCR produces each day to supply the republic?

 

Gunpowder was discovered and in use by as early as the 9th century, certainly by the 11th. Do you really want to try and defend the assertion taht the Mojave as is more technologically primitive than an age where viking weaponry was the height of quality. What about the B.O.S, or Hoover damn, or the strip? If you stop and consider for a moment, I think you'll see that a new local is the way to go, instead of rewriting so much of the mojave, that you won't have much of anything left.

Link to comment
Share on other sites

Yeah VaultPi is making the point that these materials aren't rare, in fact they are everywhere. Heck you can make a gun out of a pipe;

 

http://www.leelofland.com/wordpress/wp-content/uploads/2008/06/homemadezipgun.jpg

 

You can make gunpowder with salt and a cold pack. Man is very creative when it comes to finding ways to kill each other.

 

You also have a region that is flush with weaponry, and is a significant part of the Mojave's character, especially the western weapons (like 45-70 for example).

 

All this tells me you need to change your local. You wouldn't have a arctic mod based in southern CA right? So maybe a isolated valley or other region separated from the Mojave, where the knowledge/skills/materials were lost. Then you could actually craft a plausible scenario that would fit everything you detailed above. You could really emphasize your ideas and take them to even higher levels. For instance some of the inhabitants could be on the level of Sparta and their advanced training and conditioning, would make the legion look soft by comparison.

 

But regarding the pipboy, it isn't what actually transports you, it's just a graphic for choosing your location. It's also self-contained/powered, there is no reason to replace it and if you do your asking for serious trouble. You won't be able to switch weapons (other than the ones you'v hotkey'd), drop items, read notes etc etc. Best to leave it alone.

 

Saltpeter is made from Fermented/Fossilized Fecal Matter (Dung, Gauno, S***,) Along with burnt fuel (charcole) are the primary components in gunpowder.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...