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BSA package crashing Skyrim SE


Omegacron

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Past couple of nights I've been troubleshooting an issue where SkyrimSE.exe crashes as soon as it starts. Turns out the culprit is my own mod! The other night I packaged my loose files into a BSA using BSAOpt, and that's apparently when the crashing began. If I use loose files dropped into the Data folder instead, the crashing stops. What is it about a BSA file that would crash Skyrim?

 

Loose, the mod contains 884 files, 91 folders, and weighs in at 455MB. I'd really rather not publish it using loose files, for obvious reasons. Packed up, the BSA file is about 287MB. To pack it, I used the following method in version 1.0 of BSAOpt:

  1. In BSAOpt settings, used the defaults except for the game (changed it from 'Automatic' to 'Skyrim')
  2. For the OUT folder, I picked my mod folder representing the Data folder root.
  3. For the IN destination, I entered the same name as my ESP with a file type of bsa (ex. - MyMod.bsa)

It seems to have worked, but obviously there's something about the resulting BSA that Skyrim doesn't like. With the BSA present in the Data folder, Skyrim immediately closes both with and without skse loaded. Event 1000 in module ucrtbase.dll.

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BSAOpt is broken, and has been since the day it was released. Never use it. Use BSArch.

Ah, ha - good to know. I'll give BSArch a shot instead. Thank you!

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You could also just use the official archive creator that comes with the CK. It's horrible for BSA file extraction since it can't cope with a missing .bsl (which oddly isn't needed by the game itself or other BSA tools), but it is guaranteed to create a valid archive.

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