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Text Input on Computers


ArcieAdam

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It's been maybe a year or so since I played New Vegas, but I recall there not being a method to keep a journal like there was in Oblivion. I think the Script Extender wasn't advanced enough to do it? I don't know, it's all magic to me.

 

Anyway, I wanted to know if it was possible to add a computer to the game that you could input text into. That's all you'd really need to make a journal. It would be unrealistic to make a journal on the keyboardless pip boy anyway. This sort of mod is way beyond my level.

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Unfortunately, it's beyond just about anyone's level. The only text input in the Fallout game is for the player name. This is something I do wish had been included in Fallout, at least basic text input for something, which might have been able to be twisted to our needs by use of the script extender. But no, no text entry in Fallout games.
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what if the text input was outside the actual game

 

That might be tough, proper notes are stored inside the esp or esm, they aren't a separate item in a directory like a texture, nif or mp3 can be (if not wrapped in a bsa). It would be great if they were seperate files under a TXT directory, because then you could just type it into a file, but I think the only way to access them is the geck, FNVedit etc.

 

But I'll take a look at the skyrim mod and see if it has anything that would apply to NV. It wasn't personal notebook was it? Because the mod's flagged that one and I can't view it.

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In Fallout 3, the overseer's terminal in Vault 101 had two images, one of a giant ant, and the other of megaton. Images never showed up after that one terminal, but maybe that could be an entry point into inserting images into a computer terminal?
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I've Been experementing with the NVSE function "isKeyPressed" for text input and I've been met with some sucess

 

I just haven't worked with terminals much in the geck but if they are made with a script I could add printlines that use floated values that contain text inputted by the user

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I've Been experementing with the NVSE function "isKeyPressed" for text input and I've been met with some sucess

 

I think you might be confused. IsKeyPressed doesn't use float, it uses integer values. It would be pointless to use a float when there are only 256 directX scan codes.

 

I just haven't worked with terminals much in the geck but if they are made with a script

 

Made with a script?

 

I could add printlines that use floated values that contain text inputted by the user

 

Nor would a floating point number be particularly useful for text. That's why you'd need string data, and therein lies the problem. Gribbleshnibit8 is saying; "the game has no way to store string data"

 

So I'd be curious to see what kind of success you could have had.

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