devinpatterson Posted October 6, 2012 Share Posted October 6, 2012 I could add printlines that use floated values that contain text OBTW is float or floating point values/variables, not floated.....I thought you might want to know. Link to comment Share on other sites More sharing options...
Coolblack11 Posted October 6, 2012 Share Posted October 6, 2012 I was paraphrasing ):< Link to comment Share on other sites More sharing options...
devinpatterson Posted October 6, 2012 Share Posted October 6, 2012 I was paraphrasing ):< Probably not, since paraphrasing means rephrasing someone else's words. Nor does it touch on how you had success getting float data out of a integer function, or why you think float data will serve as string data. But hey, if you have faith that they will, more power to you brother. Link to comment Share on other sites More sharing options...
W00Z Posted August 21, 2014 Share Posted August 21, 2014 (edited) I think maybe it's time to necro this issue. The latest NVSE 4.2 functions support string variables, arrays, maps and many more goodies, so I'm officially declaring that I'm gonna take a bash at a journal mod.To that end, I'll try to hijack the player name input thingy, since you can now store player's name in a variable and safely set it back to whatever it was afterwards. I did experiments with this in the past (before NVSE 4.1) and even then I was able to use the player name menu to place custom named objects in the gameworld. Now with arrays, a journal should be a piece of cake. But there may not be a way to make it show on a terminal (which, as I realise now, was kind of the point of the thread). Edited August 21, 2014 by W00Z Link to comment Share on other sites More sharing options...
devinpatterson Posted August 21, 2014 Share Posted August 21, 2014 I think maybe it's time to necro this issue. The latest NVSE 4.2 functions support string variables, arrays, maps and many more goodies, so I'm officially declaring that I'm gonna take a bash at a journal mod. You may want to jump over to a more recent post, sometimes if you necro an old thread the mods will lock it. Here is a much more recent one (Journal/diary/note mod) To that end, I'll try to hijack the player name input thingy, since you can now store player's name in a variable and safely set it back to whatever it was afterwards. I did experiments with this in the past (before NVSE 4.1) and even then I was able to use the player name menu to place custom named objects in the gameworld. Now with arrays, a journal should be a piece of cake. But there may not be a way to make it show on a terminal (which, as I realise now, was kind of the point of the thread). I don't think it's been a problem to get and store the input, I think the problem is how to display it, specifically in game assets. I wouldn't worry about it being specifically implemented in a terminal, as I honestly don't think players will care if it's a series of notes, on a terminal or linked to the pipboy. It will be a *very* popular mod regardless of the object it's linked to. But what I am curious about is how you will display the results/text. I don't believe we have a way to store the string in a game asset like a note, terminal or message. I'm curious how you would see going about it. Is it something like SCOF (I was under the impression we don't have a way to retrieve that file in game) where you'r printing to a external text file or something else entirely? Anyway we should probably jump over to the other thread, I'd be very curious to hear what you have in mind. I'll copy and paste this message over there. Link to comment Share on other sites More sharing options...
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