Alwitus Posted August 31, 2019 Share Posted August 31, 2019 (edited) The problem started a while back. Neil, Tabitha, the generic super mutants and that one super mutant in the Eliza mod are all missing their voices, not a single opens their mouth but subtitles still appear. I think this is an isolated problem though, the Jacobstown's super mutants still speak and I think the same applies to God, Dog and the ones in REPCONN. Does anyone know what causes this? Here is my bloated, unorganized plugin list in case anyone asks. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 CaravanPack.esm 7 7 ClassicPack.esm 8 8 MercenaryPack.esm 9 9 TribalPack.esm 10 a YUP - Base Game + All DLC.esm 11 b Project Nevada - Core.esm 12 c Project Nevada - Rebalance.esp 13 d Project Nevada - Equipment.esm 14 e Project Nevada - Cyberware.esp 15 f oHUD.esm 16 10 SolidProject.esm 17 11 JIP Selective-Fire.esm 18 12 Th3OverseerCore.esm 19 13 JokerineStripMall.esm 20 14 NewlineTown_NV.esm FCOMaster.esm 21 15 Bitter Springs Redesigned.esp 22 16 Gomorrah Redesigned v2.esp 23 17 New Vegas Redesigned 3.esm 24 18 KhanInitiation.esp 25 19 HonestHearts2.esp 26 1a NevadaSkies.esm 27 1b YUP - NPC Fixes (Base Game + All DLC).esp 28 1c HonestHearts2b.esp 29 1d ADAM - MERGE.esp 30 1e ADAM - Trooper Gloves.esp 31 1f ADAM Complete.esp 32 20 Headhunting.esp 33 21 boa ncrpahelmet.esp 34 22 CourierRangerArmorV2.esp 35 23 Boacombat2glove.esp 36 24 Saiga12.esp 37 25 GS G36c.esp 38 26 MSR556.esp 39 27 L96.esp 40 28 LeeEnfieldMkIII.esp 41 29 Ww2K98.esp 42 2a 1911.esp 43 2b B92FS.esp 44 2c C1849.esp 45 2d RagingBull.esp 46 2e B42Inertia.esp 47 2f ElysiumAK.esp 48 30 FOVSlider.esp 49 31 TheLozza's_Gasmasks_V2.esp 50 32 ImmersiveRecoil.esp 51 33 WinchesterM12.esp 52 34 Widowmaker-UniqueLeverActionWeapon.esp 53 35 NVWesternMusicOverhaul Dead Money.esp 54 36 NVWesternMusicOverhaul Honest Hearts.esp 55 37 NVWesternMusicOverhaul Lonesome Road.esp 56 38 NVWesternMusicOverhaul Merged.esp 57 39 NVWesternMusicOverhaul Old World Blues.esp 58 3a NVWesternMusicOverhaul.esp 59 3b True Wasteland Economy.esp 60 3c The Mod Configuration Menu.esp 61 3d The Weapon Mod Menu.esp 62 3e 1nivPNSLPatch.esp 63 3f 1nivVSLArmors.esp 64 40 RemingtonModel8.esp 65 41 Realistic Lead - Bullet Ballistics.esp 66 42 oneBro.esp 67 43 NukaCola-Ojo.esp 68 44 medtektraumakit_edisleado.esp 69 45 LootMenu.esp 70 46 Karmic Balance.esp 71 47 KarmaFix.esp 72 48 BLEEDNV.esp 73 49 Gas Masks of the World - PN Patch.esp 74 4a Explosive Sounds Overhaul.esp 75 4b LiveDismember.esp 76 4c NVBountyBoards.esp 77 4d Project Nevada - Dead Money.esp 78 4e Project Nevada - Gun Runners' Arsenal.esp 79 4f Project Nevada - Honest Hearts.esp 80 50 Project Nevada - Lonesome Road.esp 81 51 Project Nevada - Old World Blues.esp 82 52 SR556.esp 83 53 Cannibal Reborn.esp 84 54 Pipboy2501.esp 85 55 zzjayHairsFNV.esp 86 56 T4-plugin.esp 87 57 DYNAVISION 3.esp 88 58 Better Casinos.esp 89 59 BHPM1935.esp 90 5a TLD_Travelers.esp 91 5b CNR_Beta.esp 92 5c 357retex.esp 93 5d singleshot_retex.esp 94 5e M14.esp 95 5f DEagle.esp 96 60 CannibalPlus.esp 97 61 Novac_Garage_worker.esp 98 62 QSMaresLeg.esp 99 63 Extremely Degraded Weapons and Armor of Killed NPCs.esp100 64 WeaponModsExpanded.esp101 65 WMX-ArenovalisTextures.esp102 66 WMX_DLC.esp103 67 WMX-DLCMerged.esp104 68 Alternative Start.esp105 69 JustModsMerged.esp106 6a Riot Gear Neck Cover.esp107 6b Vanilla UI Plus.esp108 6c Eliza.esp109 6d NorthRoad.esp110 6e MTB.esp111 6f GRA-WRP-Patch-Two_Unofficial.esp112 70 GRA WRP Compatibility Patch.esp113 71 LeverActionRifle.esp114 72 All Weapon Sounds Overhaul .esp115 73 ArmedToTheTeeth-NewVegas.esp116 74 HuntingRevolver&Sequoia.esp117 75 NVR3_TLDTravelers Patch.esp118 76 NVR3_ProjectNevadaEquipment Patch.esp119 77 NVR3_ADAMTrooperGloves Patch.esp120 78 NVR3_CNR Patch.esp121 79 NVR3_1nivVSLArmors Patch.esp122 7a NVR3_YUP Patch.esp123 7b New Vegas Redesigned 3.esp124 7c Asurah_reanimation.esp125 7d NevadaSkies - Ultimate DLC Edition.esp FCO - Roberts Patch.esp NevadaSkies - Basic Edition.esp NevadaSkies - TTW Edition.esp Edited August 31, 2019 by Alwitus Link to comment Share on other sites More sharing options...
dubiousintent Posted August 31, 2019 Share Posted August 31, 2019 All of the following may not apply to your specific situation, but are worth repeating anyway.* Be aware that one error may mask a number of other errors, which will not appear until those masking them have been resolved. Building a stable game consists of resolving each problem individually until none remain, and then realizing that every change you make thereafter (including updates to mods already installed) run the risk of introducing new problems. Be prepared to revert to a previous save if you do so.* Move any "inactive/disabled" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. * Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". In particular, you have violated this guidance with the "NVWesternMusicOverhaul.esp" and related optional files. Review the install instructions. FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). The reverse also holds true: don't install mods that are not compatible with, or specific to, TTW or FNC if you are playing with them.* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. See if you still have that problem after cleaning up as described above. -Dubious- Link to comment Share on other sites More sharing options...
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