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Black Mountain super mutants missing voices


Alwitus

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The problem started a while back. Neil, Tabitha, the generic super mutants and that one super mutant in the Eliza mod are all missing their voices, not a single opens their mouth but subtitles still appear. I think this is an isolated problem though, the Jacobstown's super mutants still speak and I think the same applies to God, Dog and the ones in REPCONN. Does anyone know what causes this? Here is my bloated, unorganized plugin list in case anyone asks.

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 CaravanPack.esm
7 7 ClassicPack.esm
8 8 MercenaryPack.esm
9 9 TribalPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Project Nevada - Core.esm
12 c Project Nevada - Rebalance.esp
13 d Project Nevada - Equipment.esm
14 e Project Nevada - Cyberware.esp
15 f oHUD.esm
16 10 SolidProject.esm
17 11 JIP Selective-Fire.esm
18 12 Th3OverseerCore.esm
19 13 JokerineStripMall.esm
20 14 NewlineTown_NV.esm
FCOMaster.esm
21 15 Bitter Springs Redesigned.esp
22 16 Gomorrah Redesigned v2.esp
23 17 New Vegas Redesigned 3.esm
24 18 KhanInitiation.esp
25 19 HonestHearts2.esp
26 1a NevadaSkies.esm
27 1b YUP - NPC Fixes (Base Game + All DLC).esp
28 1c HonestHearts2b.esp
29 1d ADAM - MERGE.esp
30 1e ADAM - Trooper Gloves.esp
31 1f ADAM Complete.esp
32 20 Headhunting.esp
33 21 boa ncrpahelmet.esp
34 22 CourierRangerArmorV2.esp
35 23 Boacombat2glove.esp
36 24 Saiga12.esp
37 25 GS G36c.esp
38 26 MSR556.esp
39 27 L96.esp
40 28 LeeEnfieldMkIII.esp
41 29 Ww2K98.esp
42 2a 1911.esp
43 2b B92FS.esp
44 2c C1849.esp
45 2d RagingBull.esp
46 2e B42Inertia.esp
47 2f ElysiumAK.esp
48 30 FOVSlider.esp
49 31 TheLozza's_Gasmasks_V2.esp
50 32 ImmersiveRecoil.esp
51 33 WinchesterM12.esp
52 34 Widowmaker-UniqueLeverActionWeapon.esp
53 35 NVWesternMusicOverhaul Dead Money.esp
54 36 NVWesternMusicOverhaul Honest Hearts.esp
55 37 NVWesternMusicOverhaul Lonesome Road.esp
56 38 NVWesternMusicOverhaul Merged.esp
57 39 NVWesternMusicOverhaul Old World Blues.esp
58 3a NVWesternMusicOverhaul.esp
59 3b True Wasteland Economy.esp
60 3c The Mod Configuration Menu.esp
61 3d The Weapon Mod Menu.esp
62 3e 1nivPNSLPatch.esp
63 3f 1nivVSLArmors.esp
64 40 RemingtonModel8.esp
65 41 Realistic Lead - Bullet Ballistics.esp
66 42 oneBro.esp
67 43 NukaCola-Ojo.esp
68 44 medtektraumakit_edisleado.esp
69 45 LootMenu.esp
70 46 Karmic Balance.esp
71 47 KarmaFix.esp
72 48 BLEEDNV.esp
73 49 Gas Masks of the World - PN Patch.esp
74 4a Explosive Sounds Overhaul.esp
75 4b LiveDismember.esp
76 4c NVBountyBoards.esp
77 4d Project Nevada - Dead Money.esp
78 4e Project Nevada - Gun Runners' Arsenal.esp
79 4f Project Nevada - Honest Hearts.esp
80 50 Project Nevada - Lonesome Road.esp
81 51 Project Nevada - Old World Blues.esp
82 52 SR556.esp
83 53 Cannibal Reborn.esp
84 54 Pipboy2501.esp
85 55 zzjayHairsFNV.esp
86 56 T4-plugin.esp
87 57 DYNAVISION 3.esp
88 58 Better Casinos.esp
89 59 BHPM1935.esp
90 5a TLD_Travelers.esp
91 5b CNR_Beta.esp
92 5c 357retex.esp
93 5d singleshot_retex.esp
94 5e M14.esp
95 5f DEagle.esp
96 60 CannibalPlus.esp
97 61 Novac_Garage_worker.esp
98 62 QSMaresLeg.esp
99 63 Extremely Degraded Weapons and Armor of Killed NPCs.esp
100 64 WeaponModsExpanded.esp
101 65 WMX-ArenovalisTextures.esp
102 66 WMX_DLC.esp
103 67 WMX-DLCMerged.esp
104 68 Alternative Start.esp
105 69 JustModsMerged.esp
106 6a Riot Gear Neck Cover.esp
107 6b Vanilla UI Plus.esp
108 6c Eliza.esp
109 6d NorthRoad.esp
110 6e MTB.esp
111 6f GRA-WRP-Patch-Two_Unofficial.esp
112 70 GRA WRP Compatibility Patch.esp
113 71 LeverActionRifle.esp
114 72 All Weapon Sounds Overhaul .esp
115 73 ArmedToTheTeeth-NewVegas.esp
116 74 HuntingRevolver&Sequoia.esp
117 75 NVR3_TLDTravelers Patch.esp
118 76 NVR3_ProjectNevadaEquipment Patch.esp
119 77 NVR3_ADAMTrooperGloves Patch.esp
120 78 NVR3_CNR Patch.esp
121 79 NVR3_1nivVSLArmors Patch.esp
122 7a NVR3_YUP Patch.esp
123 7b New Vegas Redesigned 3.esp
124 7c Asurah_reanimation.esp
125 7d NevadaSkies - Ultimate DLC Edition.esp
FCO - Roberts Patch.esp
NevadaSkies - Basic Edition.esp
NevadaSkies - TTW Edition.esp
Edited by Alwitus
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All of the following may not apply to your specific situation, but are worth repeating anyway.

* Be aware that one error may mask a number of other errors, which will not appear until those masking them have been resolved. Building a stable game consists of resolving each problem individually until none remain, and then realizing that every change you make thereafter (including updates to mods already installed) run the risk of introducing new problems. Be prepared to revert to a previous save if you do so.

* Move any "inactive/disabled" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata".

 

In particular, you have violated this guidance with the "NVWesternMusicOverhaul.esp" and related optional files. Review the install instructions.

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). The reverse also holds true: don't install mods that are not compatible with, or specific to, TTW or FNC if you are playing with them.

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so.

 

See if you still have that problem after cleaning up as described above.

 

-Dubious-

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