pasmon79 Posted September 1, 2019 Share Posted September 1, 2019 After understanding the working of sandbox.xml file, I decided to test it like disabling zombie blips before advancing to the next level(4) in breakdown. After compilation, the changes did not take effect and there was still zombies in my radar and map. I then created a new profile keeping the stats and loaded the 4th level with a random hero. The changes were still not visible. What am i doing wrong here? Link to comment Share on other sites More sharing options...
qmjs Posted September 1, 2019 Share Posted September 1, 2019 (edited) The file sandbox.win.bmd needs to be placed in C:\Program Files (x86)\Steam\SteamApps\common\State of Decay YOSE\Game\libs\class3.1\rts When extracted, it will initially be in \Game\sandbox\game\libs\class3.1\rts, but it will not actually be used from that location. Edited September 1, 2019 by qmjs Link to comment Share on other sites More sharing options...
pasmon79 Posted September 2, 2019 Author Share Posted September 2, 2019 I have discovered my mistake. SOD scenario number starts in the sandbox.xml file at "0", which corresponds to level "1" in actual game scenario. When i edited the right scenario and loaded "new game", it worked. I reloaded my "old game" of the same level and the changes were not present. I will be able to verify if "level transitioning" allows the game to use new "sandbox.xml" file after few weeks. Link to comment Share on other sites More sharing options...
pasmon79 Posted September 2, 2019 Author Share Posted September 2, 2019 Can anyone confirm that level transitioning(getting on RV) does allow the loading of a new "sandbox.xml" file or not? Link to comment Share on other sites More sharing options...
qmjs Posted September 2, 2019 Share Posted September 2, 2019 Yes, it does. Link to comment Share on other sites More sharing options...
Recommended Posts