Jump to content

Modding sandbox file


pasmon79

Recommended Posts

After understanding the working of sandbox.xml file, I decided to test it like disabling zombie blips before advancing to the next level(4) in breakdown.

 

After compilation, the changes did not take effect and there was still zombies in my radar and map. I then created a new profile keeping the stats and loaded the 4th level with a random hero. The changes were still not visible.

 

What am i doing wrong here?

 

Link to comment
Share on other sites

The file sandbox.win.bmd needs to be placed in C:\Program Files (x86)\Steam\SteamApps\common\State of Decay YOSE\Game\libs\class3.1\rts

 

When extracted, it will initially be in \Game\sandbox\game\libs\class3.1\rts, but it will not actually be used from that location.

Edited by qmjs
Link to comment
Share on other sites

I have discovered my mistake. SOD scenario number starts in the sandbox.xml file at "0", which corresponds to level "1" in actual game scenario. When i edited the right scenario and loaded "new game", it worked.

 

I reloaded my "old game" of the same level and the changes were not present. I will be able to verify if "level transitioning" allows the game to use new "sandbox.xml" file after few weeks.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...