Russwallac Posted September 30, 2012 Share Posted September 30, 2012 (edited) I recently created a new race, the Myrians (http://skyrim.nexusmods.com/mods/24703), and I've been wanting to add their homeland, Myrevale, into the game. However, the process of creating a worldspace is... beyond me, to say the least. As such, I'm asking for help creating Myrevale. If anyone's interested, I'll be happy to add in any features you want in the mod (custom NPCs, new abilities, etc.). Thanks for reading! Edited October 1, 2012 by Russwallac Link to comment Share on other sites More sharing options...
Russwallac Posted October 1, 2012 Author Share Posted October 1, 2012 A little bit of info on Myrevale and nearby islands: Although Myrevale is far to Skyrim's north, deep in the Sea of Ghosts, it has a fairly mild climate. This is due to the steam vents and hot springs that cover the island, as well as a oceanic current (similar to the Gulf Stream) that brings warm air from the south to the area. Physically, the islands would seem rather strange and alien to outsiders; they are covered with geysers and shallow pools stained green by mineral deposits. Giant, luminescent fungi and other bizarre flora grow around them, taking advantage of the warmth. Myrians build their homes on stilts to avoid the occasional jet of scalding water or dangerous predator. Although Myrevale lacks large mammals, it possesses a wide variety of other creatures, such as chaurus, mudcrabs, and gigantic spiders. Fortunately, these creatures usually stay in the cave systems that link the islands together. These caves are the only method of traveling between islands; sharp rocks and jagged reefs make using ships nearly very difficult. Here's a picture of Eastmarch in Skyrim, which shares some features with Myrevale:http://img708.imageshack.us/img708/3126/eastmarch11wm.jpg Link to comment Share on other sites More sharing options...
jessesanman Posted December 24, 2012 Share Posted December 24, 2012 Suggestions: As with all races, there has to be a next generation. Don't forget about children, as it's the one thing in Skyrim that reminds me that it's not real. Safe tunnels and dangerous tunnels. Make a few tunnels just like roads, with people traveling them like the kahjiit caravans and maybe a few guards, then the rest can be just teeming with the underground wildlife. Government. King, chief, high-priest, etc. Also don't forget to have classes of rich, peasant, and poor peoples. Indigenous fauna. Make some kind of unique creature to the islands. Like a small, two headed troll or a large, or a green wolf with no fur. Sorry I can only make suggestions and not actually make anything. I have not even begun to use the workshop, but I love to see ideas flourish. Good luck. Link to comment Share on other sites More sharing options...
Recommended Posts