bben46 Posted October 27, 2008 Share Posted October 27, 2008 This is strange. That mod will work with any version, with and without patches and other mods. It was deliberately designed to be easy to install for new mod users. You are definitely missing something somewhere. Some things to check:Are you signed on as an administrator?Does the .esp exist in the data folder?Is the .esp checked in the 'Data Files' Do you have any other mods loaded?Have you patched to the latest version?Are you running any helper programs - OBSE, OBMM, Wyre Bash or anything else? Which version are you using, and is it a cd or downloaded version? Have you ever noticed, It's always the last thing you check. Just like when you lose something, its always in the last place you look. Link to comment Share on other sites More sharing options...
Shadowcran Posted October 27, 2008 Share Posted October 27, 2008 Yes, this does sound like a strange problem. I don't think I've ever heard of such and I"m ALWAYS looking around troubleshooting sites. Xp shouldn't be any problem for mods to work, unlike Vista for one thing. Ok. thought came to me. Where is your Oblivion folder located and have you installed/reinstalled Oblivion before? Sometimes, players can reinstall Oblivion into a different section although it's still in another. If that's the case, your oblivion might be in one folder and your mods going to the other. I know this sounds stupid but check anyway. Link to comment Share on other sites More sharing options...
Ebany Posted October 27, 2008 Author Share Posted October 27, 2008 OK. I'm just checking. Oblivion is in C:\MyGames\OblivionThe mod is in C:\MyGames\Oblivion\Data It's the UK CD version of Oblivion. It was originally patched, but I've reinstalled it since opening this topic, so it is currently unpatched. I am on a computer administrator account with full access, including to system folders. On the original, patched version, I wasn't running any helper programs. I then installed OBMM to see if that worked; on the current install, again vanilla. Attached is what the command prompt returned for the dir function (dir /A:D /O:N /S > dirinfo.txt) Anything else? Have you ever noticed, It's always the last thing you check. Just like when you lose something, its always in the last place you look. Well, yes, because after that, you've found it. Edit: It was the only plugin active. Link to comment Share on other sites More sharing options...
Shadowcran Posted October 27, 2008 Share Posted October 27, 2008 Well, it's time for the "I know it can't hurt, and who knows it might work" suggestion. I made this performance enhancing thread earlier, and maybe it'll help. Enhancing your Oblivion Performance. What this attempts to do:1- Limit CTD's(crashes to desktop) as much as possible.2- Limit corrupted Saves as much as possible.3- Limit in game freezes as much as possible.4- Limit the "black screen" as much as possible. You are an Oblivion player seeking to make a great game even greater through mods. However, problems in Vanilla Oblivion will follow into the mods if not addressed. CTD's, corrupted saves, game freezes, These and more are almost standard in any PC game and are completely unpreventable from ever happening. This means they will happen no matter what. The goal of this information contained herein is to cut down on them as much as possible and keep Oblivion a great playing experience, if not a perfect one. The following additions take into account low end machines as well. The advice I'm going to give is designed to help ALL the different computers and their Oblivion playing. Step 1: DL and Install The Latest Oblivion patches. If you are playing with Shivering Isles(SI) then download the patches for this as well.You get these OFFICIAL patches off of the Bethesda site. Step 2: DL and Install the Latest Unofficial patches. If you use Shivering Isles and Knights of the Nine, get the unofficial patches for these as well. Unofficial Oblivion Patch v3.2http://www.strategyinformer.com/pc/theelde.../mod/27022.html Unofficial Shivering Isles Patchhttp://www.tesnexus.com/downloads/file.php?id=10739 Unofficial Knights of The Nine Patchhttp://www.tesnexus.com/downloads/file.php?id=12146 Step 3: For load order, Dl and install FCOM helper with the LATEST database for it. This is a small mod that fixes your load order in mere seconds. FCOM Helper. Download the 1st and 4th file on the link.http://www.tesnexus.com/downloads/download.php?id=31497 Step 4: DL and install Wrye Bash. Seriously, I can't stress using this utility enough. Learn to use it slowly if it seems too complex. Before long, you'll master the use of it and realize all it's benefits.Wrye Bash contains some utilities to "clean up" your saves. It contains ways to look at your mods in detail. It has a NVIDIA fog fix that you can use on all your mods and thus prevent that. It has a ton of useful utilities. Wrye Bash requires the DL of 3 small mods. Don't forget to get Python and wxPython so that Wrye bash will work.http://www.uesp.net/wiki/User:Wrye For Wrye Bash you'll need to DL and install these small programs. http://www.python.org/download/releases/2.5/ http://sourceforge.net/project/downloading...se_mirror=voxel Step 5: Dl and install the latest OBSE(Oblivion Script Extender)http://obse.silverlock.org Step 6: DL and install the latest OBMM(Oblivion Mod Manager) when you first start playing with mods, you may mistakenly think that only this is needed to add mods. I cannot stress getting out of dependance of this mod as soon as you can and get used to Wrye Bash. Wrye Bash does a ton of things that help out in fixing later on that OBMM doesn't. Plus Obmm reads conflicts where there are none. However, when you first start to use mods, this is an invaluable tool. Later, it can still be of use, if in a diminished capacity.http://www.tesnexus.com/downloads/file.php?id=2097 Step 7: DL and install Streamline 3.0. Do not get the 3.1 version as it has too many problems that will NOT be addressed or fixed in the future. Streamline also has an alternative to Quick and auto saves. Quick and auto eventually lead into CORRUPTED SAVES, so I stress not using them and instead use manual or streamlined saves instead. The reason 3.1 is buggy and incomplete is the modder of it has since stopped modding completely.(which is a shame, but it's the way the world works) http://www.tesnexus.com/downloads/file.php?id=10400 Step 8: Learn to make BSA files for the textures, sounds, and mesh folders that come with most mods. I've been doing this for the past few weeks and not only do I have almost no "missing textures or meshes" I also seem to have better performance. It's actually simpler than it looks. The Oblivion Mod Manager has utilities that do this better than the BSA commander. Step 9: The following mods will help performance by usually getting rid of a component you truly don't need in the game or one that is a resource hog like the high polyed grass that Vanilla Oblivion contains. Low Poly Trees:http://oblivionmodgods.de/rpg-blackdragons...trees-t245.html Low Poly Grass:http://www.tesnexus.com/downloads/file.php?id=12280 No lights flicker:http://www.tesnexus.com/downloads/file.php?id=6150 No Wind:http://www.tesnexus.com/downloads/file.php?id=2578 Quiet Feet:http://www.tesnexus.com/downloads/file.php?id=13016 Oblivion Poly Overhaul:http://www.tesnexus.com/downloads/file.php?id=6981 Optimized Illumination:http://www.tesnexus.com/downloads/file.php?id=6331 Operation Optimization:http://www.tesnexus.com/downloads/file.php?id=6331 Hrmns Oblivion Script Optimization:http://www.tesnexus.com/downloads/file.php?id=13092 Duke Patricks Script Effect Silencer:http://www.tesnexus.com/downloads/file.php?id=15677 OAF (Oblivion Animation Fixer)http://www.tesnexus.com/downloads/file.php?id=5127 De-Parallaxer:http://www.tesnexus.com/downloads/file.php?id=3209 Step 10: Avoid the major texture mods if you have a low end machine. You may have "the best looking Oblivion ever" but that's small comfort if you can only see it for 5 seconds before it crashes. I'm not saying do not get any of these. I'm just saying be smart with it and use the KISS method when selecting(KISS-Keep it simple, stupid, from Battle for Wesnoth philosophy). Be careful and get one that replaces something that annoys you. There is a few mods that are all great mods, but you should never have both of them running at the same time due to occupying the same or too near the world space. I recommend getting both mods I list of these, but of course not running them together. Save one for another game. Cybiades and Abacean Pirates. Cybiades is an awesome quest mod, Pirates a good faction mod. However, the boat to Cybiades is too close to the Pirates base of operations. Haunted House(The dungeon mod, not the quest one) and Tumbderdon. These mods are almost right on top of each other. Use only one at a time. Mithril Island and The Dragon Citadel. Believe it or not, you can actually run these 2 at the same time, but it'll look and act goofy. They occupy basically the same world space but since the Citadel is accessible by magic ring, this is negated. The citadel will appear OVER the mithril Island mod. You'll notice odd occurances because of this like fish spawning on land, but except for a few minor things, they both work....wierd, I know. ****Anvil. Vanilla Oblivion is a great game, but when it came to Anvil, things seem rushed. Quite a few major bugs NOT CAUSED BY MODS take place in or near this city. My advice is to save VERY often when doing a quest or adventure connected to Anvil. Also, when adding mods, be wary of adding too many to this area. Since there's not another town that is good enough for "water related mods" without building an entire port city from scratch, then Anvil is host to too many mods. Be careful of mods around Anvil as there's a good chance they'll conflict, especially those that add different ships. My advice is if the mod appeals to you, then by all means DL it, but be prepared to "save it for a later game" if it conflicts. Link to comment Share on other sites More sharing options...
Ebany Posted October 27, 2008 Author Share Posted October 27, 2008 I may as well try that, then. Kudos to you both for having enough patience to help me. Link to comment Share on other sites More sharing options...
bben46 Posted October 27, 2008 Share Posted October 27, 2008 Check to see if there is a second data folder inside the data folder. There should NOT be. Link to comment Share on other sites More sharing options...
Shadowcran Posted October 27, 2008 Share Posted October 27, 2008 NP. Me and Bben seem to be constantly helping others out. Link to comment Share on other sites More sharing options...
Ebany Posted October 27, 2008 Author Share Posted October 27, 2008 Well, one of those patches seems to have done it. If I could give you another kudos, I would. Thank you for your time. Link to comment Share on other sites More sharing options...
bben46 Posted October 27, 2008 Share Posted October 27, 2008 Great! Happy its working for you. Link to comment Share on other sites More sharing options...
Shadowcran Posted October 27, 2008 Share Posted October 27, 2008 excellent. Glad to be of help. Glad you got it going. Now the sky's the limit. Link to comment Share on other sites More sharing options...
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