TheDigitalNomad Posted October 1, 2012 Share Posted October 1, 2012 (edited) Hello! I'm working on a mystical tavern of sorts, and I wanted to add a talking sweetroll for kicks! Problem is, while I can probably easily figure out how to modify an existing race to make a new one (like, say, to make a talking chicken), there are too many things that I'm not sure what to do to compensate for with a sweetroll's lack of skeleton and behavior files and all that crap. Anyone out there willing to help a brother out? I mean, come on. Tell me it wouldn't be awkward/hilarious to walk into the tavern and see this: http://i.imgur.com/F0Ie0.jpg?1 Then come to find that Bernard is in fact a sentient being, and quite a rude one at that! Edited October 1, 2012 by TheDigitalNomad Link to comment Share on other sites More sharing options...
AnkhAscendant Posted October 1, 2012 Share Posted October 1, 2012 If all you want it to do is talk, it might be easier to look at the "talking activators" subcategory and see if it would be possible to mimic one of them instead. Of course if you want him to move around and go adventuring that might not be too helpful. Link to comment Share on other sites More sharing options...
TheDigitalNomad Posted October 1, 2012 Author Share Posted October 1, 2012 He's going to stay on that stool, but I DO want him to be able to move; I'd like him to appear to be breathing, and swivel to "face" you when you activate him to speak. But for now, I'll try that out. I assume it'd work like when you speak to the Dark Brotherhood's door or the Augur of Dunlain? Link to comment Share on other sites More sharing options...
Grimoa Posted October 2, 2012 Share Posted October 2, 2012 How about making a new race, point it to an empty nif for a body mesh and make a sweetroll-armor that goes in the armor slot?It's just a wild guess though. Link to comment Share on other sites More sharing options...
Recommended Posts