Jump to content

Modifiable Armour


PimpCreeper

Recommended Posts

Technically, yes. It'd probably best be done by use of workbench recipes. It would require new armor forms though, since there's no 'mod' data for armors. So it'd be a decent bit of work, though most of that is the grunt work of the somewhat sluggish recipe forms. Teleporting and what not would be scripts, extra health for the armor would just be an edit to the next form. Shields could be done by adding armor addons with armor lists, again requiring separate, new forms. So it'd be a lot of new forms, and a lot of recipes to make.
Link to comment
Share on other sites

Would it be possible to make modifiable armor (like scope add ons for weapons) like a shield or a health or speed boost teleporter maybe?

 

Like a energy shield or a physical shield worn on your arm? Energy shields on nexus. Health or speed boost no problem, just an object effect. T-port seems like it would be awkward. How would you activate it? It'd leave that effect on something like a weapon you can fire (like the OWB Transportalponder) or other object you can activate.

Link to comment
Share on other sites

the tele would be like a flashstep to get you behind an opponent, and activation could be assinged to a button after installation to the armour

 

Hotkey's can bind an armor just like a weapon. They wouldn't be used for activating a function of the armor any more than they would be used to fire a weapon that is your hotkey. Hotkeys that can activate, for instance a script, are a NVSE function.

 

If you have a ref (say under your crosshair) you can use getpos & getangle on the ref & do a player.moveto with offset & setangle. To end up behind the ref.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...