PimpCreeper Posted October 1, 2012 Share Posted October 1, 2012 Would it be possible to make modifiable armor (like scope add ons for weapons) like a shield or a health or speed boost teleporter maybe? Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted October 1, 2012 Share Posted October 1, 2012 Technically, yes. It'd probably best be done by use of workbench recipes. It would require new armor forms though, since there's no 'mod' data for armors. So it'd be a decent bit of work, though most of that is the grunt work of the somewhat sluggish recipe forms. Teleporting and what not would be scripts, extra health for the armor would just be an edit to the next form. Shields could be done by adding armor addons with armor lists, again requiring separate, new forms. So it'd be a lot of new forms, and a lot of recipes to make. Link to comment Share on other sites More sharing options...
devinpatterson Posted October 1, 2012 Share Posted October 1, 2012 Would it be possible to make modifiable armor (like scope add ons for weapons) like a shield or a health or speed boost teleporter maybe? Like a energy shield or a physical shield worn on your arm? Energy shields on nexus. Health or speed boost no problem, just an object effect. T-port seems like it would be awkward. How would you activate it? It'd leave that effect on something like a weapon you can fire (like the OWB Transportalponder) or other object you can activate. Link to comment Share on other sites More sharing options...
PimpCreeper Posted October 2, 2012 Author Share Posted October 2, 2012 the tele would be like a flashstep to get you behind an opponent, and activation could be assinged to a button after installation to the armour Link to comment Share on other sites More sharing options...
devinpatterson Posted October 2, 2012 Share Posted October 2, 2012 the tele would be like a flashstep to get you behind an opponent, and activation could be assinged to a button after installation to the armour Hotkey's can bind an armor just like a weapon. They wouldn't be used for activating a function of the armor any more than they would be used to fire a weapon that is your hotkey. Hotkeys that can activate, for instance a script, are a NVSE function. If you have a ref (say under your crosshair) you can use getpos & getangle on the ref & do a player.moveto with offset & setangle. To end up behind the ref. Link to comment Share on other sites More sharing options...
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