qmjs Posted April 7, 2020 Share Posted April 7, 2020 (edited) No, that is 10 hours, real time. The game was considerably harder in the original version, and many things were removed because of player feedback. The current version is much, much easier and more forgiving. That is why there is so much unused code still in the files. Edited April 7, 2020 by qmjs Link to comment Share on other sites More sharing options...
pasmon79 Posted April 7, 2020 Author Share Posted April 7, 2020 That also gets added to the challenge list. There are two conditions checked in the input field. Input A:<CheckBool InputFlags= B:<Check InputAmount=Does the above code imply (A or B) or (A&B)? Link to comment Share on other sites More sharing options...
qmjs Posted April 7, 2020 Share Posted April 7, 2020 All conditions must be met. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 8, 2020 Author Share Posted April 8, 2020 Do unused fatecards get stored up for play after the exit of game? Link to comment Share on other sites More sharing options...
qmjs Posted April 8, 2020 Share Posted April 8, 2020 At the start of a game load (every time, so exiting and starting again immediately counts) each FateDeck will have an empty hand. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 9, 2020 Author Share Posted April 9, 2020 Mission timers are usually around 3600 units, Now that is 60m in terms of real-time, or offline time is included or not? Link to comment Share on other sites More sharing options...
qmjs Posted April 9, 2020 Share Posted April 9, 2020 Real time, not counted when offline except that many have a failure on NextDay, ie. once the 'survived another day" pops up when loading a game. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 22, 2020 Author Share Posted April 22, 2020 (edited) I have come across wantlists as WantDelay="" WantDelayEnd="" WantDelayStart="2m" WantOdds=""Clearly wantodds is the odds of happening of "want". According to my understanding "WantDelay Start" means the delay in generation of want after action is executed and if i kept "WantDelay" and "WantDelayEnd" empty, it will never automatically finish want request unless its needs are supplied. Edited April 22, 2020 by pasmon79 Link to comment Share on other sites More sharing options...
qmjs Posted April 22, 2020 Share Posted April 22, 2020 If the odds are blank or 0, none of the other fields matter at all. WantDelay="4h" WantDelayEnd="15m" WantDelayStart="2m" WantOdds="50" For this example, 50% chance of it happening. It will show up after 2 minutes, last 4 hours unless found by the player and returned to base, and after that 4 hours or item return, the task will complete in 15 minutes. If you leave them blank, it has two possibilities... never complete, or treat the missing values as 0, making the message appear but without any real effect. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 22, 2020 Author Share Posted April 22, 2020 (edited) Thanks, I understand that the time in question is real game-time and not offline. Edited April 22, 2020 by pasmon79 Link to comment Share on other sites More sharing options...
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