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Blender to SSE, nifskope doesn't add up.


yarddogg77

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I've been digging for 2 weeks trying to import a few custom objects made in blender into SSE. The methods worked on 32 bit Skyrim, but I'm striking out all over the place. How are people doing it nowadays? I was following that older tutorial about how to import a weapon by switching the trishape data in the nif files using Nifskope. Unfortunately the currect build of Nifskope no longer exports as dae files. Atleast my version doesn't, and that's part of the process. I was going to make nifs for old Skyrim then possibly use Nif optimizer for SSE, but it looks like that's off the table now. Should I use an older nifskope version? Can somebody point me in the right direction. I only want to hear from people who currently CAN get a blend model in the game. Conjecture everywhere......

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Well I think I'm throwing in the towel on SSE. I've deleted the game, and all related modding tools, my mods, Blender, and everything else related to modding SSE. Sick of the frustration, I don't know how all you pro modders on here get anything done, I can't ever seem to get in the current loop and find working software to do what I need to do. It's too bad, I can whip out the most beautiful soul gem models you've ever saw in an hour or two, I just can't get them packed into a NIF. Ever since SSE, I haven't been able to get even one quest script to fire, or even one NIF file imported into the game, yet somehow the rest of you can, yes I'm seriously bummed about it too. I've owned the Witcher 3 and Fallout 4 for 1 1/2 years and haven't played them yet, so I guess I'll move on to them. I hate giving up, but oh well.

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Well, not always getting what you want is part of the modding process... If you want to give it another try:

 

I can confirm that the "create assets for Oldrim, then port to SSE using SSE NifOptimizer" approach works. This way I got some custom weapons I made for "Oldrim" into SE.

 

The "solution" is in fact rather simple: You definitely need an older version of Nifskope for the "Oldrim" part. I'm using 1.13. It can export to DAE and OBJ.

It's still available from github: https://github.com/niftools/nifskope/releases/tag/nifskope-1.1.3

 

To make life easier, I always used already existing nifs from the game, imported custom meshes into them and made adjustments as necessary. Creating a nif file from scratch is doable, but requires much more work.

 

BTW, I'd recommend saving your assets from Blender as 3DS, then import with Nifskope (again, older version).

 

On a side note: There might be faster an more efficient ways nowadays, but I'm old and lazy. I simply use what I know and what works...

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