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DynDOLOD/TexGen - mods enabled?


chazzranger

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I always keep everything enabled (including the bashed patch). Never had any issues with that approach.

 

I'd say having anything that changes the landscape (e.g. player homes, town and city enhancements etc.) enabled is crucial. Otherwise Dyndolod woul be missing important information.

 

Having mods not related to landscape / exteriors enabled isn't necessary, but doesn't harm either. Dyndolod simply doesn't care about armor x, weapon y or companion z you might have installed.

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