chazzranger Posted September 4, 2019 Share Posted September 4, 2019 So many DynDOLOD guides, but I can't find an answer :) Is it best to only have specific mods enabled (landscape, new buildings, billboards, textures, etc) when running TexGen, or better to leave all mods enabled (with a stable load order)? Link to comment Share on other sites More sharing options...
Algabar Posted September 4, 2019 Share Posted September 4, 2019 I always keep everything enabled (including the bashed patch). Never had any issues with that approach. I'd say having anything that changes the landscape (e.g. player homes, town and city enhancements etc.) enabled is crucial. Otherwise Dyndolod woul be missing important information. Having mods not related to landscape / exteriors enabled isn't necessary, but doesn't harm either. Dyndolod simply doesn't care about armor x, weapon y or companion z you might have installed. Link to comment Share on other sites More sharing options...
chazzranger Posted September 6, 2019 Author Share Posted September 6, 2019 Thanks! Makes sense... better to enable everything to make sure the necessary mods are enabled, rather than chance missing something :) Link to comment Share on other sites More sharing options...
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