antstubell Posted October 1, 2012 Share Posted October 1, 2012 Does anybody know what NPCs will use the bucketcarryfill marker and bucketcarrypour marker? I've tried a couple of females using a Patrol Package between the two markers but they just stand looking at the trough of water. Link to comment Share on other sites More sharing options...
acidzebra Posted October 1, 2012 Share Posted October 1, 2012 (edited) Pretty much any actor with the defaultmasterpackage active - when the actor is idling and has a valid navmesh between the two points. A patrol package would tell it to just walk between the two points, not do anything with them. Edited October 1, 2012 by acidzebra Link to comment Share on other sites More sharing options...
antstubell Posted October 2, 2012 Author Share Posted October 2, 2012 (edited) Pretty much any actor with the defaultmasterpackage active - when the actor is idling and has a valid navmesh between the two points. A patrol package would tell it to just walk between the two points, not do anything with them.I have many NPCs using Patrol Packages to go between Feed Chickens (do this for 10) > Tan Leather (do this for 10) > Hoe Ground (do this for 10) > "back to beginning". Its only the markers I mentioned that don't provoke action. Edited October 2, 2012 by antstubell Link to comment Share on other sites More sharing options...
acidzebra Posted October 2, 2012 Share Posted October 2, 2012 Okay. I never use patrol markers unless I want them to patrol an area (like guards) so I'm no expert on those, I generally just slap a sandbox package on the actors and set the default package to the masterpackage. That way the actors can "do their own thing" which I think looks more organic since they wander about and pick their own activities(but YMMV of course), if I want them to perform actions on markers for any amount of time I set the patrol data on the marker reference. I built a quick room with the water markers, when set up as above they do carry/pour water, so I don't know what to tell you. Perhaps someone else can add some insight. Link to comment Share on other sites More sharing options...
antstubell Posted October 2, 2012 Author Share Posted October 2, 2012 Okay. I never use patrol markers unless I want them to patrol an area (like guards) so I'm no expert on those, I generally just slap a sandbox package on the actors and set the default package to the masterpackage. That way the actors can "do their own thing" which I think looks more organic since they wander about and pick their own activities(but YMMV of course), if I want them to perform actions on markers for any amount of time I set the patrol data on the marker reference. I built a quick room with the water markers, when set up as above they do carry/pour water, so I don't know what to tell you. Perhaps someone else can add some insight.This is frustrating just watching NPCs. SO I gave the NPC defaultmasterpackagelist and an AI package of just sandbox512, it was sandboxworking256 I don't think this makes a big difference. I tried it out with patrol data of 3 then 5 on the carry/pour/fill markers and eventually no patrol data. The NPC did EVENTUALLY fill a bucket with water...and another, and another for a good full minute. So it is working but looks really weird. Thanks for your input. Link to comment Share on other sites More sharing options...
Recommended Posts