APNxRPG24 Posted October 2, 2012 Share Posted October 2, 2012 I wanted to make a dead raider body on the floor in my mod, but I don't know how. I spawned a raider and looked though all the settings, but I don't know how to make him spawn dead. Can anyone help me? Link to comment Share on other sites More sharing options...
micalov Posted October 2, 2012 Share Posted October 2, 2012 Erm giving it a base health of 0, add it to the location and then run havoc sim to make it flop to the ground should do it. Also think you have to check quest item so it does not respawn if I recall right. Link to comment Share on other sites More sharing options...
APNxRPG24 Posted October 2, 2012 Author Share Posted October 2, 2012 I wanted to make a dead raider body on the floor in my mod, but I don't know how. I spawned a raider and looked though all the settings, but I don't know how to make him spawn dead. Can anyone help me?Okay thanks, I will try that. Link to comment Share on other sites More sharing options...
Deleted2547005User Posted October 2, 2012 Share Posted October 2, 2012 (edited) You have to untick the respawn flag on the NPC window along with dumping it's health to zero. Quest Items will respawn, as well as Persistent References. Set to Persistent Reference and not having the respawn flag set will ensure it exists forever without fearing loss. Upon Cell Reset, the dead Actor will not change aside from returning to it's previous position if moved or dragged somewhere. Setting the NPC as a Quest Item will ensure that every single reference of the NPC will remain persistent. Edited October 2, 2012 by Kuroitsune Link to comment Share on other sites More sharing options...
APNxRPG24 Posted October 2, 2012 Author Share Posted October 2, 2012 You have to untick the respawn flag on the NPC window along with dumping it's health to zero. Quest Items will respawn, as well as Persistent References. Set to Persistent Reference and not having the respawn flag set will ensure it exists forever without fearing loss. Upon Cell Reset, the dead Actor will not change aside from returning to it's previous position if moved or dragged somewhere. Setting the NPC as a Quest Item will ensure that every single reference of the NPC will remain persistent.Okay thanks, I will be sure to try it. Link to comment Share on other sites More sharing options...
Recommended Posts