antstubell Posted September 6, 2019 Share Posted September 6, 2019 I am referring to the activator trap TrapDweFlamethrowerIn its scripts properties I've set the firingrateoverride property to 1000 (default is 7.7, for some unknown but possibly logical reason) so that it practically continuously is firing - which is what I want. But at some point I need the player to be able to discover a valve and turn it off. I am using a generic pullbar to activate the flame throwers, I have used a valve as well, and on activation they turn on but another activation won't turn them off. I can see a way around it when player discovers the 'off' valve and disabling them but isn't there a way to just turn them off? Link to comment Share on other sites More sharing options...
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