FlashyJoer Posted September 6, 2019 Share Posted September 6, 2019 (edited) HI armor / clothing mod authors. I have a most vexing problem that I hope someone with the knowledge can help me out with. I am trying to convert a Static Object into an equipable item that appears on-character ingame. I have the nif and I have brought it into Outfit Studio, against the CBBE body as reference, so that the bone data gets added to the clothing item I am making, but it doesnt add the Skin or Bone instance nodes. If I manually create these nodes, properly linked as children, as other armor items do, its all fine and dandy in Nifskope and in the CK (albiet, it is not positioned where it should be on the NPC) but when ingame, it simply is not visible when equipped on any actor. I have ensured the Root node is positioned on the grid, and is not modified in any way, as was stated was a requirement in one tutorial I watched. Still, no ingame visibility. I obviously lack the knowledge to convert a 3D asset into an equipable (and visible) armor/clothing item, so I am wondering if, after hours of looking for a detailed tutorials on such things (and not finding any), does anyone have any information or links to tutorials, that could help me to take a base 3D object and convert it properly into a wearable item that shows properly ingame? Im not asking to necessarily be fed the information to the point where you may as well be making this for me and I do appreciate any insights anyone can provide to assist with this most vexing of things that I simply lack the experience or knowledge to resolve on my own. Thanks!!! Edited September 6, 2019 by joerqc Link to comment Share on other sites More sharing options...
langnao Posted September 6, 2019 Share Posted September 6, 2019 With cbbe body set as reference, just copy bone weights to ur object. Then depend whether u need the cbbe body, export the nif accordingly... Link to comment Share on other sites More sharing options...
vizex1 Posted September 7, 2019 Share Posted September 7, 2019 There is a tutorial here. In miscellaneous section:https://www.nexusmods.com/fallout4/mods/20838/?tab=files It's a tutorial for making weapon models into equippable armor, but I think you can use it the same way for a static object.I have been using this method successfully. If you run into issues along the way. Let me know. I might be able to help. Link to comment Share on other sites More sharing options...
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