SeraphTC Posted October 2, 2012 Share Posted October 2, 2012 Hi, I'm creating a patch for myself for some mods I use. I have them esmified (using Wrye Bash). What I want to do is remove some items from them using my patch - in this case, the mods adds some things to the world that also have crafting recipes. I want to leave the items in the world, but remove the ability to craft them. When editing entries in an esp file, if you delete the objects (in this case, crafting recipes) they will have *D added to their 'Count' column to mark them as deleted. Normally, when you save the esp, if you reload you will find that these entries no longer exist. However, when the original entries are in an esm, you still see them listed in the esp and marked as deleted. However, this does not seem to be removing them from the game, as the items are still available to craft. Does anyone know how this can be achieved without editing the original 'master' esp files? I'd really appreciate any help anyone can offer. Thanks, SeraphTC Link to comment Share on other sites More sharing options...
AnkhAscendant Posted October 2, 2012 Share Posted October 2, 2012 I don't an answer to the actual question (and would like to know myself) but if you want a workaround to make them uncraftable you could add an impossible condition so that they won't show up in the player's crafting list unless they have, say, exactly 5276 tundra cotton in their inventory. (Okay, so it's not impossible, but pretty darn unlikely.) Link to comment Share on other sites More sharing options...
SeraphTC Posted October 2, 2012 Author Share Posted October 2, 2012 I don't an answer to the actual question (and would like to know myself) but if you want a workaround to make them uncraftable you could add an impossible condition so that they won't show up in the player's crafting list unless they have, say, exactly 5276 tundra cotton in their inventory. (Okay, so it's not impossible, but pretty darn unlikely.) Hmm....I hadn't considered that....I think I'd rather set up a variable than use a crazy number of a random item, but that's a good idea. Having said that, I'd still like to know the answer to the original question. Link to comment Share on other sites More sharing options...
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