VGI Posted October 3, 2012 Share Posted October 3, 2012 (edited) NOTE: I started this topic in the FO3 Technical Support Forum: http://forums.nexusmods.com/index.php?/topic/795737-map-marker-glitch/page__p__6372609__fromsearch__1#entry6372609 I have been experiencing a player-placed waypoint map marker glitch. It seems that when I put my map marker on an actual place on the pipboy worldmap, it doesn't appear on the right direction when you start following it. Any solutions? Is there a Pip-boy map related mod out there that fixes this yet another Bethesda game-breaking bug? Edited October 3, 2012 by VGI Link to comment Share on other sites More sharing options...
VGI Posted October 3, 2012 Author Share Posted October 3, 2012 (edited) Okay, I have new insight into this problem. I think the game is conflicting between the local map and the world map. (1) If you put a marker in the local map, its accurately placed in both local map and world map. (2) However, if you put a marker on the world map that is near enough your character OR any discovered place in the map, then there is a conflict between the local map marker and the world map marker. The world map marker would be going that direction, and the local map marker would go to another direction. (3) The one showed in the player's compass is the local map player-placed waypoint marker. So if you put your marker in the wold map (most of the time it doesn't even have those circles in a straight line), the local map marker will be placed somewhere else, and the compass will follow the local map marker. Please people, help out. There is nothing but complete silence in the net about this waypoint/map marker bug. I'm left alone to try and fix this garbage of a problem. Edited October 4, 2012 by VGI Link to comment Share on other sites More sharing options...
VGI Posted October 4, 2012 Author Share Posted October 4, 2012 bump Link to comment Share on other sites More sharing options...
prensa Posted October 4, 2012 Share Posted October 4, 2012 VGI - Hello! I rarely use the placeable map marker, I tried it out though due to your post. I placed it both on the local map & the world map & it worked as it should. The marker showed up on my compass in the right direction. I tested this while in Point Lookout. Worth noting that the worlld map is vague as regards to the local map, a marker can be more accurately placed using the local map. Existing map markers had no effect that I could see on the placeable marker. Again, worth noting that a world map markers point to a general area, switching to the local map will show specific doors etc. that are not going to be in the exact location of the world marker. For instance you may place your marker to the right of the world map marker but switching to the local view & any building's door marker in the area may be in a different direction to the marker. That is normal. So your saying your placeable marker is pointing you in the wrong direction? Prensa Link to comment Share on other sites More sharing options...
VGI Posted October 4, 2012 Author Share Posted October 4, 2012 (edited) VGI - Hello! I rarely use the placeable map marker, I tried it out though due to your post. I placed it both on the local map & the world map & it worked as it should. The marker showed up on my compass in the right direction. I tested this while in Point Lookout. Worth noting that the worlld map is vague as regards to the local map, a marker can be more accurately placed using the local map. Existing map markers had no effect that I could see on the placeable marker. Again, worth noting that a world map markers point to a general area, switching to the local map will show specific doors etc. that are not going to be in the exact location of the world marker. For instance you may place your marker to the right of the world map marker but switching to the local view & any building's door marker in the area may be in a different direction to the marker. That is normal. So your saying your placeable marker is pointing you in the wrong direction? Prensa Presna, thank GOD IN HEAVEN! Someone at last responded to my helpless cries. [NOTE TO NEW PLAYERS OF FO3: SPOILERS BELOW!] Yes, my placeable marker, placed in the world map, will not be in the same direction as the one placed in the local map. Examples: (1) You are in Megaton. Place map marker WEST of world map, switch to local map. Marker is placed SOMEWHERE HOLY COW ITS NORTH NORTH EAST towards Big Town! (2) Place world map marker SOUTH SOUTH WEST, and local map marker will be NEAR THE CHARACTER! (3) You are in Big Town. Megaton is South of Big Town. Put world map placeable map marker on top of Megaton. Switch to local map. Local map marker is pointing somewhere near Rivet City, which is waaaaaay SOUTH WEST. And you go follow the direction of the local map marker, wherever it may be SOUTH WEST, and you miss Megaton completely. (4) You are in Arefu. Place world map marker on Megaton. Local map marker will be in SpringVale School. In all four accounts above, Switch to world map, placeable map marker is still where you placed it (but it doesn't have those circles in a line from the character to the placeable marker). The game follows the placeable map marker in the local map. So even if the placeable map marker in the world map points south, but the local map marker is randomly-via-bug placed somewhere north, the player's compass will follow the local map marker that is randomly-placed-via-bug. 99% of the time, the placeable map marker in the local map is waaaaay beyond what is shown in the local map.The pattern is just so random. The player's compass follows the local placeable map marker. It should be one placeable map marker for both maps, since in essence, the local map marker is just a super close-up view of the world map. But I seem to have two placeable map markers, one for the world map, and one for the local map, and the game follows the placeable local map marker. But...(1) Put placeable map marker on local map, and switch to world map, both maps have identical locations for placeable map marker. In fact, so long as you place your placeable map marker in the local map, even at the very edges, and switch to world map, both maps will have identically placed map markers - which should be the case. Edited October 4, 2012 by VGI Link to comment Share on other sites More sharing options...
VGI Posted October 4, 2012 Author Share Posted October 4, 2012 Oh, I forgot to mention my all-time favorite example:Zoom all the way in the world map. Place map marker in front of character. Switch to local map and voila! It is pointing anywhere except where it is placed in the world map, usually too far away beyond the boundaries of the local map. Link to comment Share on other sites More sharing options...
prensa Posted October 5, 2012 Share Posted October 5, 2012 VGI - Hello! Messing about with the placeable map marker outside of Megaton & using the local map & trying the world map I was able to occasionally reproduce what you mention. With the map marker pointing the compass to the wrong direction. But many times it worked just fine, not sure what's going on with that. Seems to work fine most of the time & since it's only for marking things that don't have map markers I wouldn't lose too much sleep over it. :) I almost never used it until you mentioned it. :) Prensa Link to comment Share on other sites More sharing options...
shiholude Posted October 5, 2012 Share Posted October 5, 2012 The only time I experienced crazy map markers was when I was in a different zone (interior). The mapmarker would point in what ever direction it believed to be the bext way to path out of that zone, in order to get me to my waypoint. That being said, there are far crazier things that occur in FO3 than this, but also just as many unexplanable things. The knee-jerk response is to blame the weird behavior on two conflicting addons, or just flat out blame the root coding practices of Bethesda. Once I get fully back into things, I'll try to remember to test this out and see if there is any further advise that I can offer aside from my current assessment: SNAFU. -Shiholude Link to comment Share on other sites More sharing options...
VGI Posted October 6, 2012 Author Share Posted October 6, 2012 VGI - Hello! Messing about with the placeable map marker outside of Megaton & using the local map & trying the world map I was able to occasionally reproduce what you mention. With the map marker pointing the compass to the wrong direction. But many times it worked just fine, not sure what's going on with that. Seems to work fine most of the time & since it's only for marking things that don't have map markers I wouldn't lose too much sleep over it. :) I almost never used it until you mentioned it. :) Prensa In my case, it happens all the time. It is the rule, rather than the exception. That's actually the best thing that I can do about it - which is to forget about it. Kind of like what I first did with the repair functions in the game: my character having the need to have at least two of the same items to be able to repair one despite having a 100 repair skill, while merchants can repair for caps without the need for two of the same items (or similar items). Someone told me that in his case, he just disregarded the repair functions of merchants. Link to comment Share on other sites More sharing options...
VGI Posted October 6, 2012 Author Share Posted October 6, 2012 The only time I experienced crazy map markers was when I was in a different zone (interior). The mapmarker would point in what ever direction it believed to be the bext way to path out of that zone, in order to get me to my waypoint. That being said, there are far crazier things that occur in FO3 than this, but also just as many unexplanable things. The knee-jerk response is to blame the weird behavior on two conflicting addons, or just flat out blame the root coding practices of Bethesda. Once I get fully back into things, I'll try to remember to test this out and see if there is any further advise that I can offer aside from my current assessment: SNAFU. -Shiholude Thank you sir. Seriously, I appreciate it. On a another note, I'd blame the root coding practices of Bethesda. And not just their coding practices but their entire corporate attitude towards their consumers. FO3 isn't just the only game they made and released that made the critics say, "Obvious Beta". The Bethesda people don't seem to know how to add value to their company so long as they rake in the money. (Or are they trying to "punish" Microsoft for coming out with new OSes that don't support their products? I don't know, but there are unpatched FO3 bugs that can be experienced in WinXP, the "supported" OS of FO3.) Imagine my surprise when I was googling for a solution to this map glitch when I read things like, "FO3 official patches don't fix nearly half as much bugs as can be experienced within the game." I was actually thinking of getting Skyrim (its in my mental wish-list), then I saw a list of Skyrim bugs as long as the list of bugs in other Bethesda games - the TES franchise, Fallout New Vegas, you name it. And so that convinced me, Bethesda is a terrible game studio that always releases obvious beta versions of their products. Until something big happens within Bethesda (like a change in management thru hostile-take over), I'm not getting another Bethesda game. :sad: Link to comment Share on other sites More sharing options...
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