arael53 Posted September 8, 2019 Share Posted September 8, 2019 Hello, I'm trying to find a way (with a perk or a spell), to modify the Energy damage resist of armors. The thing is, I'd like to multiply the rating, not add a fixed amount. I can do it for Physical Resist with the entry point "Mod armor rating", but it seems it only works for physical Resist, and I haven't found a similar entry point for the Energy Resist.Is there a way to do it ? Thanks. Link to comment Share on other sites More sharing options...
hereami Posted September 8, 2019 Share Posted September 8, 2019 (edited) Mod Typed Incoming Weapon Damage perk entry? Look at CompCodsworthPerk for example. Can't say though, if EPIsDamageType condition may be used outside this perk context or not. https://www.creationkit.com/fallout4/index.php?title=Perk_Entry_Point Edited September 8, 2019 by hereami Link to comment Share on other sites More sharing options...
arael53 Posted September 9, 2019 Author Share Posted September 9, 2019 Mod Typed Incoming Weapon Damage perk entry? Look at CompCodsworthPerk for example. Can't say though, if EPIsDamageType condition may be used outside this perk context or not. https://www.creationkit.com/fallout4/index.php?title=Perk_Entry_PointSadly, even if it will alter the damage received, it will not change the displayed energy resist rating shown for each armor :( Link to comment Share on other sites More sharing options...
Thirdstorm Posted September 17, 2019 Share Posted September 17, 2019 They had to edit the Fallout 76 Engine (based on the FO4 Engine) to add that entry point, an EXE edit, so would be hard Link to comment Share on other sites More sharing options...
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