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Mod Energy Resist Entry Point ?


arael53

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Hello,

 

I'm trying to find a way (with a perk or a spell), to modify the Energy damage resist of armors. The thing is, I'd like to multiply the rating, not add a fixed amount. I can do it for Physical Resist with the entry point "Mod armor rating", but it seems it only works for physical Resist, and I haven't found a similar entry point for the Energy Resist.

Is there a way to do it ?

 

Thanks.

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Mod Typed Incoming Weapon Damage perk entry? Look at CompCodsworthPerk for example. Can't say though, if EPIsDamageType condition may be used outside this perk context or not.

 

https://www.creationkit.com/fallout4/index.php?title=Perk_Entry_Point

Sadly, even if it will alter the damage received, it will not change the displayed energy resist rating shown for each armor :(

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