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How to fix conflict between two mods.


Kuromeshi

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Hi! I'm new to the forums and modding in general, and I am running into an issue with two mods on FO4.

 

The first mod is Agemo's Gorgeous Heroines

 

https://www.nexusmods.com/fallout4/mods/25074

 

And the second is Unique Player and Followers

 

https://www.nexusmods.com/fallout4/mods/26108

 

The issue I'm running into is this:

 

I'm using stock CBBE for character models meshes etc. If I put Agemo's Heroines last in my load order, the faces load, but it seems to only work body wise with the stock CBBE mesh and physics mesh instead of pointing to the correct body meshes from Unique Followers. If I move the unique followers up in the load order, the correct meshes load in game, but it breaks Agemo's Heroines and reverts the faces back to vanilla.

 

How would I go about editing Agemo's mod to point to the correct body meshes for the individual characters instead of the main CBBE one so there isn't a conflict? I've gotten as far as trying to look at it Creation Kit, but again I'm a complete noob at this, so I have no idea where to look or what to change. Please help!

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Hi! I'm new to the forums and modding in general, and I am running into an issue with two mods on FO4.

 

The first mod is Agemo's Gorgeous Heroines

 

https://www.nexusmods.com/fallout4/mods/25074

 

And the second is Unique Player and Followers

 

https://www.nexusmods.com/fallout4/mods/26108

 

The issue I'm running into is this:

 

I'm using stock CBBE for character models meshes etc. If I put Agemo's Heroines last in my load order, the faces load, but it seems to only work body wise with the stock CBBE mesh and physics mesh instead of pointing to the correct body meshes from Unique Followers. If I move the unique followers up in the load order, the correct meshes load in game, but it breaks Agemo's Heroines and reverts the faces back to vanilla.

 

How would I go about editing Agemo's mod to point to the correct body meshes for the individual characters instead of the main CBBE one so there isn't a conflict? I've gotten as far as trying to look at it Creation Kit, but again I'm a complete noob at this, so I have no idea where to look or what to change. Please help!

Provide a saved game file please so i can inspect the load order and other mods you have installed.

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OK I will be home soon to look this over, Just going to install what is found in the code you sent me.

Then I'll go back and grab all that's missing from the description pages as I read both, there's a lot of data posted.

Direct-links-please.jpg

Kitty Black

Edited by Purr4me
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OK I will be home soon to look this over, Just going to install whatÃÂ is found in the code you sent me.

Then I'll go back and grab all that's missing from the description pages asÃÂ I read both, there's a lot of data posted.

Direct-links-please.jpg

Kitty Black

Those ESPs are found on Agemo's mod page. Under "files" it's option B for Piper and Cait accordingly. The reason I didn't use the first "Merged" plugin by Agemo was because it defaults to his specific bodyslide preset.

 

Piper direct link (Manual Download):

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=104619&game_id=1151&source=FileExpander

 

Cait direct link (Manual Download): https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=102255&game_id=1151&source=FileExpander

Edited by Kuromeshi
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ok got them all , it was confusing at first but I got it strengthened out here.

 

I see there's a problem with one of the mods not having the same data or lacking there of.

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
DLCUltraHighResolution.esm
MiscHairstyle.esp
TheEyesOfBeauty.esp
UniqueMalePlayerAndFollowers.esp
AgemoNewFace(E)Piper_VanillaOufit.esp
AgemoNewFace(E)Cait_VanillaOufit.esp
CBBE.esp
CastanicHorns.esp
CiriBattleGear.esp
Friffy_Piper Outfit_Standalone.esp
LooksMenu Customization Compendium.esp
LooksMenu.esp
The Eyes Of Beauty.esp
----------------------------------------------

Those are the only mods active

" ( Agemo's mod to point to the correct body meshes for the individual characters instead of the main CBBE one so there isn't a conflict?) " so this is the goal? correct?

Edited by Purr4me
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There is a conflict though. If I use bodyslide to build the companions bodies accordingly, Cait, Piper, etc. And I have UniqueMalePlayerAndFollowers.esp in that order behind Agemo's mods, it loads the faces from Agemo's mods... But it doesn't load the bodies I've built. It just loads the default directory CBBE builds that would be used for every NPC. If I move the Unique Followers mod /after/ Agemo's mods, the correct bodies load, but instead of loading the faces from the mod, it gives me the vanilla faces. I'll get some screenshots for you tomorrow so you know what I mean 100%.
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There is a conflict though. If I use bodyslide to build the companions bodies accordingly, Cait, Piper, etc. And I have UniqueMalePlayerAndFollowers.esp in that order behind Agemo's mods, it loads the faces from Agemo's mods... But it doesn't load the bodies I've built. It just loads the default directory CBBE builds that would be used for every NPC. If I move the Unique Followers mod /after/ Agemo's mods, the correct bodies load, but instead of loading the faces from the mod, it gives me the vanilla faces. I'll get some screenshots for you tomorrow so you know what I mean 100%.

Try this and let me know if that's what your after?

https://mega.nz/#!Ve5jVSbS!n7nOMMXfEkKGStz8Bls5EPjYvAJKRtHgOC5GJ_80NQk

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There is a conflict though. If I use bodyslide to build the companions bodies accordingly, Cait, Piper, etc. And I have UniqueMalePlayerAndFollowers.esp in that order behind Agemo's mods, it loads the faces from Agemo's mods... But it doesn't load the bodies I've built. It just loads the default directory CBBE builds that would be used for every NPC. If I move the Unique Followers mod /after/ Agemo's mods, the correct bodies load, but instead of loading the faces from the mod, it gives me the vanilla faces. I'll get some screenshots for you tomorrow so you know what I mean 100%.

Try this and let me know if that's what your after?

https://mega.nz/#!Ve5jVSbS!n7nOMMXfEkKGStz8Bls5EPjYvAJKRtHgOC5GJ_80NQk

 

 

where would I be placing this in the mod chain? Am I needing to disable anything before testing this?

 

edit: Tested this esp and it just gave piper a weird face preset but still referenced the stock cbbe body.

Edited by Kuromeshi
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To recap my issue (with screenshots and file locations)

 

This is with Agemo's mod before Unique Followers in the load order. The custom bodies from Unique Followers load correctly, but the faces are vanilla.

 

The bodies are referenced by the file locations:

 

D:\SteamLibrary\steamapps\common\Fallout 4\Data\Meshes\Actors\Character\PiperBody\FemaleBody.nif

and

D:\SteamLibrary\steamapps\common\Fallout 4\Data\Meshes\Actors\Character\CaitBody\FemaleBody.nif

 

QuI5NYJ.png

 

 

This is with Agemo's mod as the last in the chain.

 

It loads the faces from Agemo's mod correctly, but overrides control of Unique Followers so that instead of referencing the custom bodies, it references the generic body mesh which is located here:

 

D:\SteamLibrary\steamapps\common\Fallout 4\Data\Meshes\Actors\Character\characterassets\FemaleBody.nif

JabIKTn.png

 

 

What I need is for Agemo's faces to load with the custom body presets. It seems that Agemo's mod is just referencing that one file location, so if there was a way to JUST have it load the faces instead of the body mesh in addition, that's what I want. Custom body meshes from Unique Followers with Custom Faces from Agemo's mod.

 

Hope this clears up what i'm going after.

Edited by Kuromeshi
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