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How can I reduce a weapons kick?


Skyviper086

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I'm tweaking a rife right now and I'm trying to figure out how to reduce the kick. When I use the scope and fire a shot the scope raises up way into the sky after each shot. I'm trying to figure out how to reduce that to make aiming better. I don't mind a little kick but its like the kicking is throwing the shot way way off. Any suggestions?

 

Thank you.

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I don't mind a little kick but its like the kicking is throwing the shot way way off. Any suggestions?

 

I believe the kick may be totally dependent on the animation. If so there isn't going to be an easy way to change it :(

 

I hope I'm wrong, but that makes the most sense to me. If so, you'd have to fire up blender and take some frames out of the KF's, like a few frames before the highest point, the highest point and a few frames after the highest point.

 

Weird thing is, I don't remember having any significant kick while using the scope (to be fair, my brain's half melted today, but that should still be something I'd remember), even on a AMR. So maybe the above doesn't apply with a scope, in which case I don't know why your getting it?

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I went back and looked at some other scopes. I think its like you said something with animation; however, I also found that how far a scope zooms could affect that kick I'm getting. So maybe I can decrease a weapons zoom, change its attack animation, change the spread perimeters and hopefully get a deadly snipers weapon that would allow me to place the round on the target correctly.

 

Thank you devinpatterson you're a genius because you've given me an idea on how to fix this.

 

Once again. Thank you for your time and advice ... I'll be putting it to use very soon.

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