zelazko Posted September 10, 2019 Share Posted September 10, 2019 (edited) begin DuraSlaveBracerScript If HasItemEquipped "DuraSlaveBracer" "dura gra-bol"-> AiFollow 0 0 0 0 0 endif endI have this attached to item "DuraSlaveBracer". It still won't make Dura to follow NPC which gets the item. I made sure via dialogue result that the NPC gets this item equipped. Equip, "DuraSlaveBracer"I can even see NPC equips this item but dura does not want to follow the equipping NPC. Before the script activates dura follows player. When I gave her command in the dialogue result "dura gra-bol"->AIWander 1000 0 0 60 10 10 10 10 0 0 0This AI would overtake. If I didn't use above AIWander the she would still continue follow player. I can't use NPC ID as dialogue is Race based to transfer dura follow AI. Never mind I decided to ditch this as this too difficult to me and use on cell change "NPCID"->PositionCell, 0, 400, 0, 0, "CELLID, CELLID" Edited September 10, 2019 by zelazko Link to comment Share on other sites More sharing options...
abot Posted September 11, 2019 Share Posted September 11, 2019 you could try something like this: begin DuraSlaveBracerScript short state float t1 if ( MenuMode ) return endif if ( t1 < 2 ) ; do the HasItemEquipped test only on a few seconds delay set t1 to ( t1 + GetSecondsPassed ) return endif set t1 to 0 ; reset the timer if ( "dura gra-bol"->HasItemEquipped "DuraSlaveBracer" ) if ( state == 0 ) set state to 1 "dura gra-bol"->AiFollow player 0 0 0 0 0 endif return endif if ( state ) set state to 0 "dura gra-bol"->AiWander 128 12 7 40 30 20 10 0 0 0 0 0 endif end if you want to script you should study Morrowind Scripting For Dummies Link to comment Share on other sites More sharing options...
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