volnaiskra Posted October 3, 2012 Share Posted October 3, 2012 The assassin letter in vanilla skyrim inserts your name into the text, using <alias=player>. However, when I put that note into one of my mod's character's inventories, it no longer works. It displays text up until the first <, then everything else is blank. I guess I need to somehow create an alias for the player within my quest or something? Any help appreciated Link to comment Share on other sites More sharing options...
volnaiskra Posted October 11, 2012 Author Share Posted October 11, 2012 Anyone? Link to comment Share on other sites More sharing options...
AnkhAscendant Posted October 11, 2012 Share Posted October 11, 2012 Here is a thread in the Skyrim mod authors' forum about the same problem, which is as yet unresolved, but all the troubleshooting may help you: http://forums.nexusmods.com/index.php?/topic/799067-custom-book-is-blank/ Link to comment Share on other sites More sharing options...
acidzebra Posted October 11, 2012 Share Posted October 11, 2012 (edited) Here's the CK wiki page about text replacement:http://www.creationk...ext_Replacement I think the crux of the matter is the first line:Quests and quest-associated text can include the following tags:and You can use <Alias=Player> and <Alias.Pronoun=Player> etc. WITHOUT needing to put the player in an alias.Note that in order for this to work inside a Book, the book needs to have an active quest reference pointing to it (e.g. from the Quest Aliases tab of a quest of your choice). Edited October 11, 2012 by acidzebra Link to comment Share on other sites More sharing options...
volnaiskra Posted October 17, 2012 Author Share Posted October 17, 2012 Thanks guys. This thread also helped me. If anyone comes here in the future with the same problem, please tell us: do you have flying cars yet? Also, this is what I got to work, in a nutshell (more details in threads linked above) -there has to be a quest (any quest) that links to the book in the Quest Aliases tab.-If the book is on an NPC, that NPC also has to be Aliased in the Quest Aliases tab, and has to be listed HIGHER than the book.-The actor should be "specific reference" (then select forced reference and double click the npc in the render window)-The book should be "create reference to object [select your book from the dropdown], "create In", [select the alias of the npc in the dropdown]. Check "uses stored text" and "stores text"-if the actor starts dead or might die, check "allow dead".-don't manually insert the book into the NPC's inventory. This Alias stuff should do it automatically-You can use more than just the player's name. You can also get gender-specific pronouns (he, hers, herself, etc.). See here for details. Link to comment Share on other sites More sharing options...
AnkhAscendant Posted October 17, 2012 Share Posted October 17, 2012 I'm glad you figured it out... I really need to bookmark this for when I'm sure I will inevitably try and fail to muddle my way through the same process. Link to comment Share on other sites More sharing options...
Rennn Posted October 17, 2012 Share Posted October 17, 2012 I'm creating a shortcut to this... Should be very useful to know how to fix this later. Link to comment Share on other sites More sharing options...
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