prodlimen Posted September 13, 2019 Share Posted September 13, 2019 Hello everyone. Recently I had to reinstall my computer and all the programs, which included New Vegas and Gimp. I modified a Vanilla Mr. Handy texture to give it another color and created the normal map. I asigned the texture to the nif file in Nifskope and put the model in the game. This is what I got: The custom texture is not showing at all, and it changes as I move my character. This is really strange, since I've worked with custom textures for a long time. I'm using GIMP 2.10.12, saving them as a .DDS file, with compression BC3/DXT5 with MipMaps. I'm using Fallout Mod Manager Fork and followed the Archive Invalidation process. I'm using 37 masters/plugins. Any ideas of what could be causing the issue, and how to solve it?. Thanks in advance for your help. Best regards, Prodlimen Link to comment Share on other sites More sharing options...
AusAllerWelt Posted September 14, 2019 Share Posted September 14, 2019 I don't know any reason why the texture shouldn't work. Maybe you have accidentally made an error in the texture path? The game can't seem to find the texture, that's why it's showing up like that. Link to comment Share on other sites More sharing options...
dubiousintent Posted September 14, 2019 Share Posted September 14, 2019 To expand upon that reply a little bit: See the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.) But in short form the procedure is:* Open the NIF file in NifSkope.* Click on the part you want the texture for; it will highlight it in the Block list.* Expand it and highlight BSShaderPPLightingProperty. Expand that.* Highlight BSShaderTextureSet.* In Block Details you will see textures (DDS files). Expand it.* There you will see the paths to the textures used by that mesh. -Dubious- Link to comment Share on other sites More sharing options...
prodlimen Posted September 14, 2019 Author Share Posted September 14, 2019 @AusAllerWelt and @dubiousintent: Many thanks for taking the time to answer and for the valuable insight. I followed what you suggested, but I checked the paths and they're relative. I tried uninstalling GIMP and going back to an old version . However the result was the same. Even if I made a little change to the vanilla texture, both GECK and the game don't render the model properly. This is really strange, I never had this problem before. :( Thanks again for your help! :D Prodlimen Link to comment Share on other sites More sharing options...
prodlimen Posted September 14, 2019 Author Share Posted September 14, 2019 I reinstalled the game and tried with a simple modification. The result is the same, the model looks weird in GECK and the Game :sad: ARCHIVE INVALIDATION process was done with FOMM FORK and it worked. Here's the Model in Nifskope The paths are set for Nifskope to locate the custom textures The custom folder where I hosted the custom texture The model looking weird in GECK: Link to comment Share on other sites More sharing options...
AusAllerWelt Posted September 14, 2019 Share Posted September 14, 2019 (edited) Ah, I think the issue is that you put your diffuse in the second slot and the normal in the third slot. Try putting the diffuse in the first slot and the normal in the second. I hope that will solve it. Edited September 14, 2019 by AusAllerWelt Link to comment Share on other sites More sharing options...
prodlimen Posted September 14, 2019 Author Share Posted September 14, 2019 @Aus AllerWelt: Many thanks buddy! :D. I tried that but Nifskope didn't let me. But guess what!!!: The issue seems to be solved. And all thanks to you and @dubiousintent advices. What was wrong was the path in Nifskope. When I clicked the flower and selected the texture location, the path was automatically set like this: But when I posted the images here I noted that it didn't look like the example given in the tutorial that @dubiousintent posted. I completed the path with \textures Now it displays properly in both geck and the game: Now I'll go back to the original game and will try to get the asset I was working with to display properly. Thanks again for your help @Aus AllerWelt and @dubiousintent ! :D :D :D :D Link to comment Share on other sites More sharing options...
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