Jump to content

Texture Bug


prodlimen

Recommended Posts

Hello everyone. Recently I had to reinstall my computer and all the programs, which included New Vegas and Gimp. I modified a Vanilla Mr. Handy texture to give it another color and created the normal map. I asigned the texture to the nif file in Nifskope and put the model in the game. This is what I got:

 

q5nBViX.jpgQc8e3fD.jpg

 

The custom texture is not showing at all, and it changes as I move my character. This is really strange, since I've worked with custom textures for a long time. I'm using GIMP 2.10.12, saving them as a .DDS file, with compression BC3/DXT5 with MipMaps.

 

I'm using Fallout Mod Manager Fork and followed the Archive Invalidation process.

 

I'm using 37 masters/plugins.

 

Any ideas of what could be causing the issue, and how to solve it?.

 

Thanks in advance for your help.

 

 

Best regards,

 

Prodlimen

Link to comment
Share on other sites

I don't know any reason why the texture shouldn't work. Maybe you have accidentally made an error in the texture path? The game can't seem to find the texture, that's why it's showing up like that.

Link to comment
Share on other sites

To expand upon that reply a little bit:

 

See the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.) But in short form the procedure is:
* Open the NIF file in NifSkope.
* Click on the part you want the texture for; it will highlight it in the Block list.
* Expand it and highlight BSShaderPPLightingProperty. Expand that.
* Highlight BSShaderTextureSet.
* In Block Details you will see textures (DDS files). Expand it.
* There you will see the paths to the textures used by that mesh.

-Dubious-

Link to comment
Share on other sites

@AusAllerWelt and @dubiousintent: Many thanks for taking the time to answer and for the valuable insight. I followed what you suggested, but I checked the paths and they're relative.

 

I tried uninstalling GIMP and going back to an old version . However the result was the same. Even if I made a little change to the vanilla texture, both GECK and the game don't render the model properly. This is really strange, I never had this problem before. :(

 

Thanks again for your help! :D

 

Prodlimen

Link to comment
Share on other sites

I reinstalled the game and tried with a simple modification. The result is the same, the model looks weird in GECK and the Game :sad:

 

ARCHIVE INVALIDATION process was done with FOMM FORK and it worked.

 

EDbGHoL.jpg

 

Here's the Model in Nifskope

 

Ev0Cwe9.jpg

 

The paths are set for Nifskope to locate the custom textures

 

fGPOnXx.jpg

 

The custom folder where I hosted the custom texture

 

ACq1RQX.jpg

 

The model looking weird in GECK:

 

vgDQvBz.jpg

Link to comment
Share on other sites

Ah, I think the issue is that you put your diffuse in the second slot and the normal in the third slot. Try putting the diffuse in the first slot and the normal in the second. I hope that will solve it.

Edited by AusAllerWelt
Link to comment
Share on other sites

@Aus AllerWelt: Many thanks buddy! :D. I tried that but Nifskope didn't let me. But guess what!!!: The issue seems to be solved. And all thanks to you and @dubiousintent advices. What was wrong was the path in Nifskope.

 

YsO4uub.jpg

 

 

When I clicked the flower and selected the texture location, the path was automatically set like this:

 

 

ACq1RQX.jpg

 

But when I posted the images here I noted that it didn't look like the example given in the tutorial that @dubiousintent posted. I completed the path with \textures

 

QWfXCVr.jpg

 

Now it displays properly in both geck and the game:

 

2GuH7Ki.jpg

 

Now I'll go back to the original game and will try to get the asset I was working with to display properly. Thanks again for your help @Aus AllerWelt and @dubiousintent ! :D :D :D :D

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...