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High Precision Meshes


jignao2

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https://imgur.com/a/f0r2DmT

 

Basically I'm working on porting an outfit that has one element requiring full precision meshes. Up until now I've been successful with my other mods using Blender as my main workspace while exporting using 3DS Max. However with this project it produces a medium precision mesh that I'm not happy with. I've had some luck producing a high precision .nif file using Outfit Studio, but the file seems to "explode" in game. Another post I've found suggests an issue with Looks Menu and a .tri file produced by Outfit Studio. My file doesn't have a .tri file and I've also tried disabling Looks Menu and the issue still persists.

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Your mesh could also have broken bone weightings. That will make it explode, too.

Full precision meshes have the downside of creating weird artifacts when you get hit with certain weapon types. Like when you're burning or hit by acid. Otherwise, I never found any problems besides that.

 

You may want to import the OBJ into OutfitStudio and do the weighting and exporting there. I know that Full precision works from there.

 

BTW: What NIF exporter are you using? The official one for MAX 2013 or the community one for newer versions? The community one has a lot of problems, though.

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Normally I use MAX 2016 with the community plugin but for this specific mesh I've been exporting an .obj from Blender and importing that into Outfit Studio and painting the weights there. It's only weighted to one bone and inspection of the bone data in the .nif file reflects this, so that doesn't appear to be the issue.

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Hm.. weird. I've never encountered issues like that. Would there be a way to send me that nif so I can have a look at the mesh? Maybe I can find the problem. I assume it's weighted against the HEAD bone only, correct?

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The mesh looks fine. I've tested it in-game and couldn't observer any deformations.This is the high precision mesh.

 

2tbIt3g.jpg

 

 

 

You may have set some incompatible setting in your material files that cause that.

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Hm. Do you have a complete Package that you could send me with esp materials and (optionally) textures (maybe via PN so not everyone gets it yet). If the materials are ok there is also the ESP where you can mess up things. But the mesh looks ok.
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