Murielkai Posted September 13, 2019 Share Posted September 13, 2019 (edited) I thought you could do it with TESEdit somehow? When trying to make a merged patch with Wrye Bash it's "sanitizing" my load order and turning off about 6 esp's before it will let me make a patch. I'm not sure what I should do or if I can just turn the esp's back on after exiting Wrye Bash. I use Mator Smash for making a smashed patch after my merged patch with Wrye. If I can merge some armor mod esp's together that would fix the issue I guess. Edited September 13, 2019 by Murielkai Link to comment Share on other sites More sharing options...
xtcrefugee Posted September 13, 2019 Share Posted September 13, 2019 There used to be an xEdit (TESEdit/SSEEdit) script, by the author of zEdit, for merging. I think this has now been entirely replaced by zEdit/zMerge. However, the last time I tried it, zMerge didn't produce a working merged esp for me, so your mileage may vary. If these are just scriptless armor mods, not anything more exotic, and you aren't expecting any updates, you may as well just merge them manually in xEdit yourself. Link to comment Share on other sites More sharing options...
Recommended Posts