Nathan55 Posted September 13, 2019 Share Posted September 13, 2019 I've started a simple temperature mod and want to check if it is currently raining or snowing. I've tried Weather.IsRaining(), Game.Weather.IsRaining(),Weather.GetCurrentWeather.IsRaining(), (weather, int, bool, float) weaChk = "all of the above"It doesn't say what to run this on in the CK wiki. Also, how exactly does findWeather() work? Does this mean that if the weather were bad right now, this would return what that would be.(e.g. Snowing, Raining) This could simplify the climate check because sometimes you're on a mountaintop and it would snow(cold climate), but rain at the mountain's base(warmer climate). Link to comment Share on other sites More sharing options...
cdcooley Posted September 13, 2019 Share Posted September 13, 2019 IsRaining is only a condition/console function. To check the current weather with Papyrus functions you would this to see if its either raining or snowing: Weather.GetCurrentWeather().GetClassification() > 1 Snow is 3, Rain is 2, Cloudy is 1, Clear is 0, and -1 is used for odd cases that aren't any of those. FindWeather is used to get a valid weather code of the appropriate type for the player's current location. Most regions of the game have their own versions of the 4 basic weather types and some simply aren't possible (it's not supposed to ever rain in the city of Winterhold, it should never snow in Riften, etc.). Typically you would use FindWeather to find an appropriate choice to use with SetActive or ForceActive. Link to comment Share on other sites More sharing options...
maxarturo Posted September 13, 2019 Share Posted September 13, 2019 (edited) As cdcooley pointed, also :In vanilla game those are mostly used in " Sound Descriptor " for the sounds FX conditions, example : some crickets, frogs, birds will play only under a certain weather and time conditions. * Also " IsRaining " and " GetCurrentWeather " can be used to make a follower - npc to change his clothing, i personally haven't done it, but i have come across a follower mod that used " IsRaining " and " GetCurrentWeather " to make her put on her hood and coat or remove them if is not rainning. Edited September 13, 2019 by maxarturo Link to comment Share on other sites More sharing options...
Nathan55 Posted September 13, 2019 Author Share Posted September 13, 2019 @cdCooley: Weather.GetCurrentWeather().GetClassification() > 1 is exactly what I was wanting for the weather check.and it's so easy that I'm going to implement a clear weather check too. for the FindWeather():It sounds like if i'm standing in Riften and run: Weather rainChk = Weather.FindWeather(2)it would return, rainChk = SkyrimOvercastRain ;or another type of rain that can be found at that location and if so; if I ran (still in Riften): Weather snowChk = Weather.FindWeather(3)would it return snowChk = None? @maxarturo This is some handy info, as i'm also wanting to cause the npcs around the player to bundle up if it's cold. Thanks bunches. Link to comment Share on other sites More sharing options...
cdcooley Posted September 14, 2019 Share Posted September 14, 2019 Yes, FindWeather might return None if the region really doesn't handle a particular weather type. Link to comment Share on other sites More sharing options...
Nathan55 Posted September 14, 2019 Author Share Posted September 14, 2019 @cdcooley Very good, thank you! You've been more than helpful! Link to comment Share on other sites More sharing options...
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