vizex1 Posted September 13, 2019 Share Posted September 13, 2019 I'm not asking for a fix, I already figured out a way to make my models appear in sync in outfit studio. I was just wondering if anyone knew why some people's apparel meshes float higher than the body when imported into outfit studio.Is that some kind of special technique I don't know about? Or is it some kind of glitch that people aren't sure why it happened that way and they just made due and accepted that it was like that for some reason? Link to comment Share on other sites More sharing options...
SDSkundu8291 Posted November 4, 2019 Share Posted November 4, 2019 What is the fix you've got? I'm also having the same problem. How could you make your models appear in sync?I'm trying to make a bodyslide project of an already cbbe fallout clothing. Whenever I load through NEW PROJECT in outfit studio, the clothing appears above the cbbe body - floating above.Even if I position it by moving the clothing to fit the body, the clothing doesn't show in-game. Link to comment Share on other sites More sharing options...
Cthorthu Posted November 4, 2019 Share Posted November 4, 2019 Some meshes from mods and other games (like Skyrim...) have different positioning, but have the "zero point" correct to show correctly ingame. In 99% cases, you can move the mesh -120 points in Z axis to fit your Fallout 4 body. When adjust is done, move the mesh +120 point in Z axis. Also you can try this: Move the mesh Z-120. Load reference (CBBE body). Select all meshes (except the reference). Copy bone weights (press OK). Menu slider, conform all. Export. Done, try ingame. Link to comment Share on other sites More sharing options...
MurderClan Posted December 13, 2019 Share Posted December 13, 2019 (edited) Some meshes from mods and other games (like Skyrim...) have different positioning, but have the "zero point" correct to show correctly ingame. In 99% cases, you can move the mesh -120 points in Z axis to fit your Fallout 4 body. When adjust is done, move the mesh +120 point in Z axis. Also you can try this:Move the mesh Z-120. Load reference (CBBE body). Select all meshes (except the reference). Copy bone weights (press OK). Menu slider, conform all. Export.Done, try ingame. Just in case nobody else thanks you, I will. That's a good tip. Edited December 13, 2019 by MurderClan Link to comment Share on other sites More sharing options...
vizex1 Posted January 2, 2020 Author Share Posted January 2, 2020 Here's what I do.First thing is I load up the MaleBody.nif/or femalebody.nif from the fallout 4 meshes folder into bodyslide(Loading the body first is important). Then I load up an outfit(or in my case i've been working with weapon model holsters, but i think it should work the same).Export it to a nif, and then open it up in nifskope.In Nifskope, what you want to do next is select the BSSubIndexTrishape BaseMaleBody:0 or BaseFemaleBody:0 and you want to "Copy Branch" The BSSkin::Instance.Afterwards, paste branch the new BSSkin::Instance into the BSSubIndexTrishapes of the outfit (replacing the original bsskin, or adding if not present).Doing this should sync up perfectly how you see it between nifskope and bodyslide and also with how it will be positioned in game so you get an accurate view of your adjustments before trying it out in game.Then after you finished adjusting the clothing, delete the BSSubIndexTrishape BaseMaleBody:0 or BaseFemaleBody:0 and you should be good. Link to comment Share on other sites More sharing options...
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