theblackpixel Posted September 13, 2019 Share Posted September 13, 2019 I want to run a spell (effect) whenever the player has entered the water, but am experiencing some trouble in setting it up. Is there a way to continuously check the player's state? Link to comment Share on other sites More sharing options...
Nathan55 Posted September 13, 2019 Share Posted September 13, 2019 I only know of "onupdate()" polling. But you would have to "catch" the actor in the water for this to work. (Just an FYI, if you didn't already know, IsSwimming() is SKSE only.) Link to comment Share on other sites More sharing options...
foamyesque Posted September 14, 2019 Share Posted September 14, 2019 I want to run a spell (effect) whenever the player has entered the water, but am experiencing some trouble in setting it up. Is there a way to continuously check the player's state? Put the condition on the magic effect in the *effects list of the spell* and it will be checked continuously. Ones placed on the magic effect on the magic effect form are only checked once. Link to comment Share on other sites More sharing options...
JobVanDam Posted September 14, 2019 Share Posted September 14, 2019 I have created an item that adds an effect shader when IsSwimming==1, it continuously checks. Link to comment Share on other sites More sharing options...
theblackpixel Posted September 14, 2019 Author Share Posted September 14, 2019 (edited) I want to run a spell (effect) whenever the player has entered the water, but am experiencing some trouble in setting it up. Is there a way to continuously check the player's state? Put the condition on the magic effect in the *effects list of the spell* and it will be checked continuously. Ones placed on the magic effect on the magic effect form are only checked once. Thanks, works like a charm now, kudos to you kind sir. Edited September 14, 2019 by theblackpixel Link to comment Share on other sites More sharing options...
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