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Perk magazine item in crafting menu


amokrun1

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I am trying to get a magazine I've made to unlock a crafting item(like Picket Fences, Hot Rodder, etc.) but my knowledge is limited to the GetItemCount condition. I'd like it to be a permanent option in the crafting menu. I've tried reverse engineering the vanilla mags and found them to be a part of a quest called Perk Quest. This is surely the way but my knowledge of quests and scripting is next to nothing. Is there any other method of achieving this? Or perhaps someone could simplify the whole perk quest idea for me?

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Create a new global variable, lets call it myMagUnlockVariable default value zero

In your constructable object add a condition GlobalVariable myMagUnlockVariable equals 1

Create a new message, lets call it myMagUnlockMessage, in the test put "You can now craft XYZ"

 

Attach this script to your magazine (press properties button to assign/link properties) :

Scriptname myMagUnlockScript extends ObjectReference Const

GlobalVariable Property myMagUnlockVariable Auto Const Mandatory
Message        Property myMagUnlockMessage  Auto Const Mandatory

Event OnRead()
   myMagUnlockVariable.SetValue(1)
   myMagUnlockMessage.Show()
EndEvent

If that doesn't work for you, watch some Youtube.

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Magazines (BOOK records) can by themselves add a perk. The vanilla Magazines go through that quest to track other things. You can use the HasPerk condition )on the player) in your crafting recipe to check for the presence of your perk.

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Magazines (BOOK records) can by themselves add a perk. The vanilla Magazines go through that quest to track other things. You can use the HasPerk condition )on the player) in your crafting recipe to check for the presence of your perk.

What I am trying to do is to get the Hot Rodder recipe to appear with actual component requirements, so that you can't just magically create a paint job out of thin air. I've done the same thing with other items no problem, but with this instance I get my recipe AND the vanilla one both appearing in the crafting menu. I'm just trying to find a way to disable the vanilla one from showing up. All my usual methods have failed, so I imagine my oversight lies in scripting somewhere(with the aforementioned perk quest, maybe). It never occurred to me to apply the HasPerk condition, though. I'll give it a whirl, thanks.

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