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[LE] Crash in Custom Exterior Cell


ANative

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Hi everyone,

I'm working on a custom exterior cell and I'm trying to figure out a weird crash that I'm having.

Sometimes ~60-70% of the time when I approach my custom edited exterior cell in the game world by walking to it the game crashes. The navmesh is completely untouched and there are no doors yet leading to that cell. There are just a couple of statics placed in the game world ~50 to 100 nothing unreasonable.

All statics work fine within a testcell. I can enter that cell without any problems so I think I can rule out a broken .nif.

 

As soon as I copy the statics from the testcell to the exterior cell the game starts to crash somewhat randomly.

 

- The landscape is untouched

- The landscape doesn't crash without the mod activated

- The navmesh is untouched

- No vanilla objects are deleted

- All objects by itself load fine within the creation kit and within an interior test cell

- It even sometimes crashes on a mostly clean MO profile with a new character

 

 

Anyone got any idea of what could be wrong?
Thank you!

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If you are using modders resources it can easily be a nif issue.


If you have 50 nifs, seperate them in groups of 10 and test each group until you find the problematic nif, also after you have paste the COPIES > DUPLICATE them and DELETE the COPIES.



Is highly possible that the fact that you only encounter CTD in an exterior cell is related to NODES or LOD.

From what i have discover, a big portions of those modders resources are badly made, and i always check them before using them.



I've encounter the same issue with one of my heavy load interior cell and after three weeks of searching it turned out to be only one mesh which its nodes were all F***** UP.

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If you are using modders resources it can easily be a nif issue.
If you have 50 nifs, seperate them in groups of 10 and test each group until you find the problematic nif, also after you have paste the COPIES > DUPLICATE them and DELETE the COPIES.
Is highly possible that the fact that you only encounter CTD in an exterior cell is related to NODES or LOD.
From what i have discover, a big portions of those modders resources are badly made, and i always check them before using them.
I've encounter the same issue with one of my heavy load interior cell and after three weeks of searching it turned out to be only one mesh which its nodes were all F***** UP.

 

 

Thank you very much maxarturo! You were right (I think and hope :ermm: ). I think I found the broken nif. It was a resource file that only provide the fence of the Thalmor embassy as a BSLODTriShape instead of a NiTriShape.

Removing that .nif seems to have solved the issue. The weird thing was that it never crashed on COC in the exterior, but on doorchange most of the time and sometimes when you approached it from other exterior cells... it crashed around 30% of the time...

 

Anyway, thanks.

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