elitewarfare Posted September 15, 2019 Share Posted September 15, 2019 Some mods, Such as Textures or simple changes to objects dont have Esm files. As someone who is currently trying to help modders port their mods over to console, how would i go about that? i know its possible as body mods that dont have esms (atleast on pc) are on console. Do i need to find a way to make it into a esm? Any help would be awesome. :D Link to comment Share on other sites More sharing options...
cdcooley Posted September 16, 2019 Share Posted September 16, 2019 You simply need an empty ESP (or ESL for special edition) file with a name to match the BSA. Link to comment Share on other sites More sharing options...
JWGamimg75 Posted September 19, 2019 Share Posted September 19, 2019 When I upload textures, for example, And Iâm ready to create my archive, I remove all the files that the archive lists and then just drag n drop the textures that Iâm only wanting to add into the archive list. I then click on Export to save that list for next time, in case I need to update it. Then upload to BNET. On BNET, choose Save As Draft to use for personal use and/or test the mod and then Publish to make public if you wish to do so. Link to comment Share on other sites More sharing options...
elitewarfare Posted September 24, 2019 Author Share Posted September 24, 2019 Im still lost though. I cant find any way on how to bring texture mods up onto the creation kit. Say i want to upload a body mod, How do i take a mod that has no esp, esm, etc. Into the creation kit so that i can upload? Sorry if i sound confusing, i just want to understand how people do it so that i myself can too. Link to comment Share on other sites More sharing options...
agerweb Posted September 25, 2019 Share Posted September 25, 2019 If you want the CK to 'see' textures thay have to be in your Skyrim's data/textures directory. Link to comment Share on other sites More sharing options...
elitewarfare Posted September 26, 2019 Author Share Posted September 26, 2019 If you want the CK to 'see' textures thay have to be in your Skyrim's data/textures directory. Okay. So what I tried doing is, i start by clicking save and make the name for my esp. I then click "upload plugin and archive to Bethesda.net" Where I then placed all of my meshes and textures into the archive by hand and then submitted it. HOWEVER I cant get the mods to work. they just disable themselves and refuse to work at all. Somewhere I guess im messing up. Man im stuck so hard. Link to comment Share on other sites More sharing options...
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