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Stardew Valley

koomsik

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So, I have noticed that the Seed Catalogue mod isn't working because SpaceCore is broken and hasn't been updated in a long time. I was wondering if someone could either, make a seed catalog in JA or help me create it? Heck, it may even be possible with content patcher! Kind of like the wallpaper and/or furniture catalogue, but instead it's a seed catalogue.

 

Basically what the mod does, is it allows you to buy the seeds for crops that you have shipped in the past (even out of season). It is very convenient for the greenhouse, if you just want to plan ahead, if you don't like having to wait to get a certain crop (strawberries for instance), or if you just want a mass quantity of seeds without having to use the seed maker because that can take ages (ancient seeds).

 

ANYway, I would love to be able to do it myself, however I have zero clue how to code anything at all. :{

I am 100% willing to do this myself, if no one else wants to, I just don't know where to start or how.

 

help a bro out would you please :confused:

Edited by koomsik
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I'm currently using a macOS High Sierra

 

Every time I try and run SMAPI with any version of SpaceCore, SpaceCore crashes upon entry. here is the SMAPI error of it;

 

[spaceCore] Mod crashed on entry and might not work correctly. Technical details:
System.ArgumentNullException: Value cannot be null.
Parameter name: type
at System.Reflection.RuntimeReflectionExtensions.CheckAndThrow (System.Type t) <0x1749ccaf0 + 0x000a2> in <filename unknown>:0
at System.Reflection.RuntimeReflectionExtensions.GetRuntimeMethods (System.Type type) <0x1749ccab0 + 0x00017> in <filename unknown>:0
at SpaceCore.SpaceCore.Entry (IModHelper helper) <0x1749cb080 + 0x00456> in <filename unknown>:0
at StardewModdingAPI.Framework.SCore.LoadMods (StardewModdingAPI.Framework.IModMetadata[] mods, StardewModdingAPI.Toolkit.Serialisation.JsonHelper jsonHelper, StardewModdingAPI.Framework.ContentCoordinator contentCore, StardewModdingAPI.Toolkit.Framework.ModData.ModDatabase modDatabase) <0x1634ba120 + 0x01881> in <filename unknown>:0
Edited by koomsik
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  • 2 weeks later...
  • 6 months later...

Anyone knows if there's a mod for the game tics (more specifically, animals/structures/machines produces, trees/crops growth and stones/debris/grass/seeds spread) happening even within the frozen time of TimeSpeed mod? ( https://www.nexusmods.com/stardewvalley/mods/169 )

I'm a person with anxiety, and the default game time really stresses me out, I feel like I'd never have a fulfilling experience when i'm always running all the (game) day.

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