koomsik Posted September 16, 2019 Share Posted September 16, 2019 (edited) So, I have noticed that the Seed Catalogue mod isn't working because SpaceCore is broken and hasn't been updated in a long time. I was wondering if someone could either, make a seed catalog in JA or help me create it? Heck, it may even be possible with content patcher! Kind of like the wallpaper and/or furniture catalogue, but instead it's a seed catalogue. Basically what the mod does, is it allows you to buy the seeds for crops that you have shipped in the past (even out of season). It is very convenient for the greenhouse, if you just want to plan ahead, if you don't like having to wait to get a certain crop (strawberries for instance), or if you just want a mass quantity of seeds without having to use the seed maker because that can take ages (ancient seeds). ANYway, I would love to be able to do it myself, however I have zero clue how to code anything at all. :{ I am 100% willing to do this myself, if no one else wants to, I just don't know where to start or how. help a bro out would you please :confused: Edited September 19, 2019 by koomsik Link to comment Share on other sites More sharing options...
MissCoriel Posted September 17, 2019 Share Posted September 17, 2019 SpaceCore should be up to date.. What OS are you using? Link to comment Share on other sites More sharing options...
koomsik Posted September 18, 2019 Author Share Posted September 18, 2019 (edited) I'm currently using a macOS High Sierra Every time I try and run SMAPI with any version of SpaceCore, SpaceCore crashes upon entry. here is the SMAPI error of it; [spaceCore] Mod crashed on entry and might not work correctly. Technical details:System.ArgumentNullException: Value cannot be null.Parameter name: typeat System.Reflection.RuntimeReflectionExtensions.CheckAndThrow (System.Type t) <0x1749ccaf0 + 0x000a2> in <filename unknown>:0at System.Reflection.RuntimeReflectionExtensions.GetRuntimeMethods (System.Type type) <0x1749ccab0 + 0x00017> in <filename unknown>:0at SpaceCore.SpaceCore.Entry (IModHelper helper) <0x1749cb080 + 0x00456> in <filename unknown>:0at StardewModdingAPI.Framework.SCore.LoadMods (StardewModdingAPI.Framework.IModMetadata[] mods, StardewModdingAPI.Toolkit.Serialisation.JsonHelper jsonHelper, StardewModdingAPI.Framework.ContentCoordinator contentCore, StardewModdingAPI.Toolkit.Framework.ModData.ModDatabase modDatabase) <0x1634ba120 + 0x01881> in <filename unknown>:0 Edited September 18, 2019 by koomsik Link to comment Share on other sites More sharing options...
MissCoriel Posted September 19, 2019 Share Posted September 19, 2019 I didn't get a response back on it. But apparently there is a bug for MAC and LINUX. Link to comment Share on other sites More sharing options...
koomsik Posted September 21, 2019 Author Share Posted September 21, 2019 welp Link to comment Share on other sites More sharing options...
Silverscale77 Posted October 2, 2019 Share Posted October 2, 2019 I have an idea for a mod, but I don't know who to talk to about it, can anyone here help? Link to comment Share on other sites More sharing options...
MissCoriel Posted October 2, 2019 Share Posted October 2, 2019 You can talk about it anywhere you like. You can also visit this link to post ideas for all modders to see. Alternatively, you can chat with us directly using discord. All the modders who create the most popular SDV mods go there. Link to comment Share on other sites More sharing options...
Annye Posted April 11, 2020 Share Posted April 11, 2020 Anyone knows if there's a mod for the game tics (more specifically, animals/structures/machines produces, trees/crops growth and stones/debris/grass/seeds spread) happening even within the frozen time of TimeSpeed mod? ( https://www.nexusmods.com/stardewvalley/mods/169 )I'm a person with anxiety, and the default game time really stresses me out, I feel like I'd never have a fulfilling experience when i'm always running all the (game) day. Link to comment Share on other sites More sharing options...
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