Ozmodia Posted September 16, 2019 Share Posted September 16, 2019 Fallout 4 on a PC: Windows 10 Pro, I7-7700 3.6 ghz, 16m ram. Nvidia GeForce GTX 1070, 8m vram ( all up to date including drivers ) Older player with a 90% travel job. Just trying to relax and play in what little time I have, at whatever hotel, in whichever state I'm in.....( I use a strong hotspot if the wifi isn't good ) So I've massaged my load order ( below ) to the point where I can usually get a few hours in between CTD's. I don't get the fail to load, crash on start, or crash on fast travel bugs. What I do get is random crashes while walking around, though basically never in interior spaces. May get 3 in 5 minutes trying to go down a path, but the next time it's ok. The only 100% repeatable crash is the perimeter of Concord. Walk in and do whatever, fine. Try to walk around and it's hello desktop. What's annoying is how the game fights me. Settlers walk away from assignments and food drops to zero. Beds often wont assign or stay assigned. Sim Settlements will show 10 settlers and 10 beds in green, but some of the resident plots stay just an outline; even after refresh. Greygarden, unchanged except for adding turrets, will show 12 settlers with 20 happiness. Go there and its just the 6 bots doing their thing. Using uncapped settlements, like before, and with 100+ water and 10 settlers there's only 40ish purified water in the workstation. Stay away for 3 days and there might be 45 or 10. The stats the pip boy shows for settlements don't reflect what's actually happening on-site. I have a workstation at Breakheart Banks, though not the mod that adds it. Settlers stand on the road and usually wont go in. Cant blame them since the mutants respawn. Often I cant get anywhere near the area without crashing. Fireworks, showing zero weight, have weight. Weightless junk, another always use, isn't making all junk weightless. I had darker nights for a while, now that's stopped. Loot Detector was ok at first. Then insects stopped showing, then dogs, now its just random. I can't trade with Dogbert, though I can with the others. He also goes cloaked when I sneak. Nick refuses to hack, but Cait will pick locks. Basically, its too squirrely to play. Have all the dlc's except textures pack mods and load order:Armor and Weapons KeywordsUFO4PSim SettlementsWSFWCompanion Infinite AmmoArmorsmith ExtendedAdvanced Settlement Turrets Complete setBeantown Interiors ProjectBeantown Interiors optimization patchSalvage BeaconsManufacturing ExtendedUncapped Settlement SurplusImproved Map with Visible RoadsEveryones Best FriendWeightless JunkSettlement Management softwareThe Hills are Alive with the Sounds of RaidersCraftable GorrilaFreaks Simple Fusion Core BuffFreaks Simple Power Armor DurabilityBuild in the full interior of mechanists lairBallistic weaver + awkcr + dlcWasteland npc overhaulKeep buddy safePiping hot piper 2.0 decoupledAmmo and Explosives manufacturingAmmo recyclerConveyor belt barriersPowered concreteEnhanced gameplayClean and smooth - Boston airportClean and smooth - Finch farmSavantLoot detectorAmmo and explosives manufacture - far harbor & nuka worldSim settlements: Industrial revolutionsSim settlements: Ruined homesSim settlements: Wasteland ventures add on packAFT F04 edition Link to comment Share on other sites More sharing options...
MarkusTay Posted September 18, 2019 Share Posted September 18, 2019 The fact that you have a workshop someplace (a place with an active encounter), but no mod putting it there tells me that you MUST HAVE had some mod put it there at some point, which means you have deleted mods mid-playthrough... And that's ALWAYS a bad thing. Especially mods that change the world space. If that's the case (and I don't see how else you could have gotten that WS there), then that's it, game over. You need to start a new playthrough. I used to have this happen a lot, because I came from Xbox originally, and with a console, you don't get these problems - "it just works". I was able to add and subtract mods willy-nilly. Took me awhile to learn you just can't do that with the PC version. That workshop is now 'baked in' to the game, and since you don't have the mod, your game is confused as hell. Link to comment Share on other sites More sharing options...
Ozmodia Posted September 23, 2019 Author Share Posted September 23, 2019 Thanks. Its a mystery. the only mod not on that list is the UIF faction mod. the guy who "starts" it is standing outside the vault when you exit. I was anxious to play and just yes yes yes'd him and moved on. when i went to concord they were all over the place so i read the mod description. youre not supposed to start it until after the Prydwen arrives. I disabled it from the in game menu. it sounds from the comments that anything new it adds is in a different world space tho. I ran LOOT on my files finally. I know....DUH!...but while I can program an industrial robot, this game software stuff confuses me. it changed my load order a lot and gave a bunch of warnings that I hope it fixed. I did get two blissful hours of running around Boston without so much as stutter before the ctd's started back up. Of course steam updated twice this weekend and only SimSettlements had an update for it, so who knows. That "hire gunners to defend settlements" message is going to make me rage quit though. there can be NO attacks, or you can be IN the settlement fighting, or cleaning up after successfully defending, and it just keeps popping up every few seconds until you pay the 500 caps. Link to comment Share on other sites More sharing options...
Ozmodia Posted September 24, 2019 Author Share Posted September 24, 2019 Update:i'm pretty bullheaded about plowing forward but I took your advice and started a new game. it crashed when I got to the top of the elevator. tried it again and it crashed when I moved off the pad to those nearby boxes. Googled the AFT mod as that's one that definitely likes to be at the bottom of the load order. first link said it played well with others but the next said it conflicted with two of the three follower mods I had. so I disabled all three besides AFT and re ran LOOT (think I did it right though the totals looked the same). crashed again. then I unclicked the sync to cloud option in steam and tried again. sick of the opening sequence now for sure. This time I got into Sanctuary. did tmm 1 and tgm console commands. fast traveled to greentop nursery and walked over to breakheart banks. not only was the WS there but the area was in workshop mode like it was in my original game. you could see the green wall around the area from the road. went in and ran around and it didn't crash. fast traveled to Abernathy farms and ran down to concord. I could go down the perimeter road past the dead brahmin at first but it crashed again when I turned the corner. now im just lost. Link to comment Share on other sites More sharing options...
MarkusTay Posted September 24, 2019 Share Posted September 24, 2019 (edited) I only use some of those mods - I never touch the Sim Settlement mods, so I'm not sure if they add anything. The only thing I can really think of - that will affect as many different game mechanics as you are talking about - is that the version of F4SE does not match the version of the game (and if you use the CC, or even just use the Beth launcher, then the game itself HAS TO BE up-to-date). On the other hand... I don't even see you listing F4SE. You DO have it, right? Because that could be your problem right there. It NEEDS to be updated regularly, because Bethesda likes to 'update' (*cough* milk its customers *cough*) on a regular basis, and breaks F4SE every time. Edited September 24, 2019 by MarkusTay Link to comment Share on other sites More sharing options...
SKKmods Posted September 24, 2019 Share Posted September 24, 2019 If you are sick of the opening sequence, SKK Fast Start new game is there to help start new games whilst you debug your conflicts. Link to comment Share on other sites More sharing options...
Ozmodia Posted September 30, 2019 Author Share Posted September 30, 2019 Ok thanks guys. I don't have F4SE. I get all my mods off the Bethesda.net in game mod option menu. I have read that since they don't offer F4SE there, none of the mods there need it. if that's not true, please pause while I get over my surprise at being misled by them again. since I can barely get out of the vault on a new play through, and that mystery workstation is still there, I was just going to delete the game, mods, and mystery files from my pc and start fresh. However, I tried that before by following the internet instructions and still had code relics left over from the old game. I don't want to fire my pc into the sun or buy a new hard drive, the more reasonable suggestions on how to completely remove fallout 4. So I guess its either research instead of playing the game I want to; or I can spend that 100 hours grinding out a Federal Vette. Sigh, can't even look forward to Elder Scrolls (7)6 anymore. Link to comment Share on other sites More sharing options...
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