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Blindness and Alternative Vision


DanteWrath

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This would make playing a lot more difficult, bu the player could make use of some other concepts, like ones from Bird Box. Particularly the scene where they would tap rocks to make sound to tell where they were, and what they were around. Perhaps the player as blindness sets in only has a certain amount of time to gather some rocks and other bit to fashion an automatic rock clicker (parts most likely found off of a dwarven Spider) or to just get rocks in general which can be used as a shout with virtually no recharge, or they have a scream they would do the same thing but more of a recharge. Both would have the drawback of creating noise and alerting nearby enemies or guards, causing the player to either be attacked or to have guards watch them preventing them from being seen. Other npc's and creatures would always be 'visible' since they always make noise, just when they are farther away you can't hear them well and by default you really don't know where they are till it's too late (perhaps you can train a skill to get better at hearing and preceiving the world around) and where you step creates a very small field of vision for short bursts. Speaking of short bursts the automatic clicking device would have a similar fade effect where it only lasts so long but gives another click every second.

 

Going back to what I said with clicking devices causing sound perhaps they would need to be refueld, so you would have to keep your eyes out for fuel or risk needing to act manually. But for a stealthier method the player could collect different bugs like cicada's or crickets that they could put in a small cage that would produce all the sounded needed with out need for refuel and wouldn't draw attention to the player.

 

I know there are mods that do complete visual art effect overhauls, like one that makes it look like an oil or pixar art with no in depth detail and so it could use a similar effect. It would be a massive mod but I think it's do-able. Perhaps it might just be simple as fetching range from the program and changing it's texture within a certain distance to show an outline of the shapes, but ground and walls will always require a sound (like the proposed scream, click, or chirp) to see.

 

Maybe an additional element would be like a mini game where when at stores the shop keep could try to sell you something and you have a choice for checking it for accuracy at the chance of offending the shop keeper if you check something that was the legit product, but also chance he may apologize and give you a discount to keep you from telling the guard. Maybe you have 3 chances a day to guess wrong before you have to wait to come back. Could also include when money is handed to you (Amount higher than 15 or 10) you could choose to count which would also run the same risk or offending the shop keeper were they honest.

 

You could also add where certain items in your inventory get mislabeled if not messed with for too long (you forget what you have) and will require you to check or guess and use the item. If an item is mislabled and you try and sell it shop keepers could tell you it's something cheap so they steal your high-priced item and you only learn after. Mislabled item's could appear as "Sword ???" and "Potion ???" or similar stuff. Run on a timer like realistic needs and dieseases perishable items.

 

I'm probably over thinking this stuff but I still think It would be a cool mod and thought someone else might enjoy this series of thoughts.

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