MikeZLC Posted September 18, 2019 Share Posted September 18, 2019 I have a FBX model of a entire body, but I don't know how to turn it in to dds and nif files that can work in GECK, can any one help me Link to comment Share on other sites More sharing options...
dubiousintent Posted September 18, 2019 Share Posted September 18, 2019 I'm not a modeller, but a web search on "blender import fbx" turned up the following:* Importing FBX files into Blender with full armatures/weights* Blender Manual (v2.80) FBX* How to import ASCII FBX files to Blender?(Others may be applicable.) Note that you are apparently going to need both Blender v2.8 (or later) to import the FBX file according to those articles. Then you want to use the recommended Blender v2.49b version package from the "Program and Tools | Image Tools" section of the wiki "Getting started creating mods using GECK" article to create the converted NIF and DDS formatted files for use in the game. You want to save your imported model from the newer version of Blender using ("Save As | Legacy Mesh Format") which outputs a legacy ".blend" file, and then open that ".blend" file in the v2.49b version of the tool. If you are not familiar with Blender, then be sure to read the "Blender: Noob to Pro" book which is included in the package. Recommend you read ALL the 'Blender Mesh Editor' section "Tips" in the "Getting Started" article first. -Dubious- Link to comment Share on other sites More sharing options...
AusAllerWelt Posted September 18, 2019 Share Posted September 18, 2019 (edited) Having some experience in Blender is kind of neccessary for this. I usually convert any meshes into an .obj with Noesis. You can just drag your mesh into the gray window once the programm is open and convert it by going to Files and klicking Export from Preview. Noesis supports most file types but not all so some models can't be opened. I then import the .obj into blender and set it up for the game. Static objects don't need much work but anything that is clothing or character models needs skinning/rigging. This tutorial goes into some detail on how to work on clothing. The most important thing is that you have to add a material to all parts of the mesh otherwise your object will not show up in game.This tutorial explains how to add materials in blender. For the textures you need to have a programm that can save files in the .dds format. I personally use Photoshop but Gimp can also be used. You need a plugin for this but google can help you out for whichever programm you're using. You might have to do some work on the normal map and diffuse depending on what kind of model it is. PBR models have an Albedo map that is just a diffuse without any shadows, they come with an AO Map however which can be incorporated into the albedo to create fake shadows. Using just an albedo as the diffuse can look flat. Normal maps can be used as is but it is worth it to take the specular map and copy it into the alpha channel of the normal. NV reads the alpha channel of normal maps as specularity. This is not always necessary but it can make metallic objects look better when used correctly. I'm really rambling here, sorry. This is all I can remember right now but if you need any help just ask. :smile: Edited September 18, 2019 by AusAllerWelt Link to comment Share on other sites More sharing options...
MikeZLC Posted September 20, 2019 Author Share Posted September 20, 2019 Having some experience in Blender is kind of neccessary for this. I usually convert any meshes into an .obj with Noesis. You can just drag your mesh into the gray window once the programm is open and convert it by going to Files and klicking Export from Preview. Noesis supports most file types but not all so some models can't be opened. I then import the .obj into blender and set it up for the game. Static objects don't need much work but anything that is clothing or character models needs skinning/rigging. This tutorial goes into some detail on how to work on clothing. The most important thing is that you have to add a material to all parts of the mesh otherwise your object will not show up in game.This tutorial explains how to add materials in blender. For the textures you need to have a programm that can save files in the .dds format. I personally use Photoshop but Gimp can also be used. You need a plugin for this but google can help you out for whichever programm you're using. You might have to do some work on the normal map and diffuse depending on what kind of model it is. PBR models have an Albedo map that is just a diffuse without any shadows, they come with an AO Map however which can be incorporated into the albedo to create fake shadows. Using just an albedo as the diffuse can look flat. Normal maps can be used as is but it is worth it to take the specular map and copy it into the alpha channel of the normal. NV reads the alpha channel of normal maps as specularity. This is not always necessary but it can make metallic objects look better when used correctly. I'm really rambling here, sorry. This is all I can remember right now but if you need any help just ask. :smile: Link to comment Share on other sites More sharing options...
MikeZLC Posted September 20, 2019 Author Share Posted September 20, 2019 Having some experience in Blender is kind of neccessary for this. I usually convert any meshes into an .obj with Noesis. You can just drag your mesh into the gray window once the programm is open and convert it by going to Files and klicking Export from Preview. Noesis supports most file types but not all so some models can't be opened. I then import the .obj into blender and set it up for the game. Static objects don't need much work but anything that is clothing or character models needs skinning/rigging. This tutorial goes into some detail on how to work on clothing. The most important thing is that you have to add a material to all parts of the mesh otherwise your object will not show up in game.This tutorial explains how to add materials in blender. For the textures you need to have a programm that can save files in the .dds format. I personally use Photoshop but Gimp can also be used. You need a plugin for this but google can help you out for whichever programm you're using. You might have to do some work on the normal map and diffuse depending on what kind of model it is. PBR models have an Albedo map that is just a diffuse without any shadows, they come with an AO Map however which can be incorporated into the albedo to create fake shadows. Using just an albedo as the diffuse can look flat. Normal maps can be used as is but it is worth it to take the specular map and copy it into the alpha channel of the normal. NV reads the alpha channel of normal maps as specularity. This is not always necessary but it can make metallic objects look better when used correctly. I'm really rambling here, sorry. This is all I can remember right now but if you need any help just ask. :smile: Link to comment Share on other sites More sharing options...
MikeZLC Posted September 20, 2019 Author Share Posted September 20, 2019 Sorry Miss AusAllerWeltï¼I don't know what happened with my internet, also I am not familiar with the mechanism of this website ,I apologize for keep sending useless informations. I hope you can see this, I'm trying to create a new race in the game, but the thing is the model is created by vroid studio, which includes a lot of the dds files that I can't deal with , also I think I need to chop the model in to peaces so that I can apply it in GECK, I already tried to put the model in the blender, but it disappeared and obj files can't been open by 3dsmax, I think now what I need to do is to know which parts of the model I need to keep it and combine all these dds files together. Link to comment Share on other sites More sharing options...
MikeZLC Posted September 20, 2019 Author Share Posted September 20, 2019 Sorry Miss AusAllerWeltï¼I don't know what happened with my internet, also I am not familiar with the mechanism of this website ,I apologize for keep sending useless informations. I hope you can see this, I'm trying to create a new race in the game, but the thing is the model is created by vroid studio, which includes a lot of the dds files that I can't deal with , also I think I need to chop the model in to peaces so that I can apply it in GECK, I already tried to put the model in the blender, but it disappeared and obj files can't been open by 3dsmax, I think now what I need to do is to know which parts of the model I need to keep it and combine all these dds files together. Link to comment Share on other sites More sharing options...
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