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Turn Undead Mechanics


AurianaValoria1

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I would dearly love to know if there is a way to apply/copy the Cleric Turn Undead mechanics to the Favored Soul class. It never made sense to me that FSs didn't have that ability.

 

I have no idea how easy or hard this would be, due to the fact that the extent of my NWN2 modding is installing haks and making cheat modules. :P I'm willing to give it a shot, though. :D

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I want to add my plea for someone to work that out, too. My reason is that the only cleric companion in SoZ turned out to be a limited-time-only companion due to the way I handled his quest, and so I've been stuck with the only other healer-type, which is a favoured soul, and I really miss the Turn Undead ability.
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I want to add my plea for someone to work that out, too. My reason is that the only cleric companion in SoZ turned out to be a limited-time-only companion due to the way I handled his quest, and so I've been stuck with the only other healer-type, which is a favoured soul, and I really miss the Turn Undead ability.

 

^Hehe, lost a Turning powerhouse in that one. :P As I recall, your diplomacy skill has to be pretty good to keep him.

 

I found a thread here: http://social.bioware.com/forum/1/topic/163/index/4570749/1#4583557

 

Not very encouraging, but perhaps it involves simply altering the 2da for the class? I haven't the slightest clue how to do it, though... :ermm:

Edited by AurianaValoria1
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Yeah, he definitely didn't like me siding with his ex-GF...

 

Well, editing a 2DA is just a matter of opening it in a text editor, but they can look rather messy that way. I've done it with placeables. I've never touched the classes, though, and from reading that thread, it does look like it could be complicated.

 

I sort of did what NWN DM suggested there, and multiclassed the FS to a cleric. ^_^;

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Yeah, I multiclass as a paladin, just to get the Doomguide PR. :rolleyes: But I like the FS spellcasting system better.

 

So, where to go from here? Is it like a copy/paste sort of thing, or more complicated than that?

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Essentially, yes. In my limited experience, to edit a 2DA you just open it, copy a line and give it a higher number, and change it to say something else. In this case, you might be just changing a line instead of adding a new one. Maybe if there's some kind of ability that FSs get that you can replace with a Turn Undead from the Cleric 2DA? Just not sure if there's more to it than that.

 

Well, and that you'd have to put the new 2DA into your override folder.

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Okay, I actually want to try and take a crack at this, but I'm not entirely sure what I'm looking at. :P I've extracted the 2DA and 2DA_X1 to get to the cls_feat_cleric file and the cls_feat_favored_soul file. There's a couple of other 2DA's pertaining to these classes, but they only handle bonus feats and spells.

 

Now, there's a line for the cleric's Turn Undead that applies it at level one. Where would I copy/paste this line to in the Favored Soul 2DA? Or do I need more lines than that (like the extra turning one)?

 

There's a lot of padding lines, too. Are these available to use for, well, anything?

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OK update: just as an experiment, I copied the extra turning line and the turn undead line from the cleric 2DA to lines 26 and 27 of the favored soul 2DA respectively. I figured there would be more to it to make the system work, but apparently not! :woot:

 

After some testing, I have a favored soul that can turn undead...and after leveling her as far as I could and testing the turning feature along the way, I found that the max number of undead turned and their max hit die reflected the wisdom/charisma scores as desired. Also, the Doomguide PR class was available, with its benefits also successfully applied - meaning PRs that rely on undead turning will work with the favored soul, now.

 

I ended up with a favored soul that could turn up to level 10 undead with a max hit die of around 45 or so.

 

EDIT: I'll have it up as a mod on Neverwinter Nexus pretty soon, in case anyone else wants it. :)

 

EDIT 2: http://neverwinter.nexusmods.com/mods/218 :D

Edited by AurianaValoria1
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Well, I got here a bit late, but I'm glad to see it works! I'll definitely try that mod. I'll be interested to see if it works on an existing FS, or if I have to create a new one.

 

To answer your question about the padding lines, I believe the purpose of those is to reserve a range of lines in case they made any more expansions, so that they wouldn't conflict with anything added by modders. Any lines will work, as long as they're not in use, including if you add more at the end. There's a page that lists ranges of line numbers that have been used and reserved by modders, but it doesn't list the FS class 2DA as one that has been altered.

 

The only thing I might check is whether SoZ or MoW included a new FS 2DA file, because if they did, yours would still override them, but it would be missing whatever they would have added for their campaigns, so to be compatible you should add your lines to the latest 2DA that's available (which might in fact be the one you used). I checked Kaedrin's PrC, and that pack doesn't include the specific 2DA you're using, so that's no problem.

 

I just checked 2DA_X2.zip, and it didn't change anything, so the only open question is whether Mysteries of Westgate did.

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