5133p39 Posted October 6, 2012 Share Posted October 6, 2012 (edited) I had a mod that let player and NPCs to perform killmoves based on their skill with equipped weapon (the higher the skill the better chance to score a killmove if the target is not blocking).At that time the game version was 1.6.89 and it worked perfectly.After my game got updated to 1.7.7.0, i had to recreate my mod again from scratch, but no mater what i do, the NPCs never use the killmoves. I even tried to move one killmove to the top of killmoves animation tree, and removed all conditions from it so it is used no mater what,and it still works only for player, while NPCs continue fighting normally without using killmoves whatsover. Is there some kind of new global variable/setting, controling whether the NPCs will use killmoves or not?Why is it not working? Edited October 7, 2012 by 5133p39 Link to comment Share on other sites More sharing options...
5133p39 Posted October 7, 2012 Author Share Posted October 7, 2012 I just found the NPC performs the killmove on player, but only if player's health drops so low that the blow would kill him anyway.The question is why wont the killmove happen before that, even though i removed all limiting conditions like "ShouldAttackKill" etc. ? Link to comment Share on other sites More sharing options...
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