RashYY Posted September 20, 2019 Share Posted September 20, 2019 Hey guys, I'm having a hard time figuring this out(im relatively new to the ck): I made an enchantment that has a jump height multiplier of about 40, that activates when the player is under effect of a custom 5 second duration magic effect(so that you can put the hotkey for it in the favourites menu). So far it works really well, with the downside being that you jump real real high but you always land like 3 metres from the spot you landed in...The idea is to have kind of a Hulk Jump, straight up skyscapers and such. so my question is, how can i make the player jump further horizontally?Or in other words how can i make the player jump at a different angle?(if upward is 90 degrees then id need a 60 degree angle..?) Would i need to create another animation? Link to comment Share on other sites More sharing options...
DieFeM Posted September 20, 2019 Share Posted September 20, 2019 You could try to combine it with increasing the speedmult actor value, so you can move faster while jumping. Link to comment Share on other sites More sharing options...
RashYY Posted September 21, 2019 Author Share Posted September 21, 2019 I already did but somehow it won't work. I'm going to try out how far i get with a script, as I've had incredible results with that with another project this afternoon. Thanks for the idea! I'm still hoping someone can clarify if I'd need a custom animation though, because that seems like a good solution, but I've never done anything of the sort and am unsure if its really what i think it is... Link to comment Share on other sites More sharing options...
hereami Posted September 23, 2019 Share Posted September 23, 2019 (edited) That's true about SpeedMult. From what i tried, +50 seems be good for jump x5, but won't be linear for higher mults, i guess. Speed correction must be adjusted (calibrated), depending on jump mult. For jump state dection may use GetGraphVariableInt(bInJumpState/IsJumping) Condition.Don't know about animation edits. PS. What can be scripted? Edited September 23, 2019 by hereami Link to comment Share on other sites More sharing options...
RashYY Posted September 23, 2019 Author Share Posted September 23, 2019 Well, i can completely eliminate needing a potion to trigger the effect if i just add a script to an OMOD, i really dont know what i was thinking when i made the mod impulsively haha Link to comment Share on other sites More sharing options...
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