Skipper2100 Posted September 21, 2019 Share Posted September 21, 2019 Hi, running into a problem. Long story short, I'm trying to implement an equivalent of the MagicCharmFaction, i.e. something to put hostile actors into to make them not hostile, without actually using that faction to avoid conflicts... Problem is, doesn't work. The custom faction has been set up identically to the native one, yet when I go into a game, adding a bandit to the native faction results in it being non-hostile as expected, while when adding it to the custom faction, it's still hostile. Nothing I have been able to do so far has managed to make the bandit friendly, setting their aggression to zero, removing them from all other factions before adding them to the custom one, etc... They're always hostile. So clearly there's still something I'm missing that the native MagicCharmFaction has to make these idiots stop attacking me, and I have no idea what it is. Cheers. Link to comment Share on other sites More sharing options...
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