ghostfc3s Posted September 24, 2019 Author Share Posted September 24, 2019 (edited) GOT IT!!! thank you for holding my hand through this. Scriptname taunt extends ActiveMagicEffectPotion Property DontbeaPsycho Auto Const MandatoryEvent OnEffectStart( Actor akTarget, Actor akCaster ) If( Game.GetPlayer() != akTarget ) return EndIf Game.GetPlayer().AddItem(DontbeaPsycho , 1, True) EndEvent The script was compiling even with the errors, it was adding { at the start and end of the script } Edited September 24, 2019 by ghostfc3s Link to comment Share on other sites More sharing options...
icestormng Posted September 24, 2019 Share Posted September 24, 2019 Hm.. that shouldn't compile but glad you have the script working now. Did you added the properties to the script?Here you choose the toggle item. Then you should get the toggle potion back when you "consume" it. Link to comment Share on other sites More sharing options...
ghostfc3s Posted September 24, 2019 Author Share Posted September 24, 2019 Yes once I got the script compiling properly and correctly written I was able to then select the item from the drop down and it is work as it should. https://www.nexusmods.com/fallout4/mods/41275 Link to comment Share on other sites More sharing options...
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