TotallyNotToastyFresh Posted November 1, 2008 Share Posted November 1, 2008 I'm making a house mod with a big pool in it. I've filled the room with lights, but when I test it, the lights don't show up unless I am near them. Eg, if I'm in one end of the room, I can't see the lights on the other end of the room. Does anyone know how to fix this? For an example of what I mean, go to the testing halls, and enter the clothing warehouse. This effect is very ugly. Help would be appreciated. Link to comment Share on other sites More sharing options...
Ethre Posted November 1, 2008 Share Posted November 1, 2008 When you right click on a light object in the CS, you should see "radius" and "falloff coefficient" options. Playing with these should let you fix that. Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted November 1, 2008 Author Share Posted November 1, 2008 I've tried radius, but not the other one. I'll give it a shot. EDIT: That worked for a short time, but now I am getting the horrid effect again. Link to comment Share on other sites More sharing options...
Ethre Posted November 2, 2008 Share Posted November 2, 2008 That worked for a short time, but now I am getting the horrid effect again. Do you mean it worked, but then stopped after a period of time? Or do you mean it worked for a couple, but not for the rest? Try looking at the radiuses in the CS (use "l" to view them). If this is a real big pool, it may also be related to your load options - I'm not certain if interior cells keep the entire cell loaded in memory. Here's some more information on lights: http://cs.elderscrolls.com/constwiki/index...2C_and_Lighting Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.