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Lowest Carry Weight Limitation?


RngrHawk

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Hey guys! I have a question for anybody knowledgeable. I was experimenting a little, trying to mod carry weight. No, not increase, decrease. To the point, I wanna know if there is actually a limitation to how low you can set the player's carry weight via esp changes/no console? No matter what I do it seems to always stick to 60lbs at the lowest. Now, whenever I go lower than that, and enter power armor, it goes way down to the negatives for some reason. What is going on? Is this seriously an engine limitation of some sort?

 

If you wanna go a little in-depth, I wanted to make a carry weight mod in which the player would start with a very limited value of about 20-30lbs (if they were naked), but every type of armor would increase that limit to the average amounts. On top of that, backpacks and whatnot. Yet, I tried editing the game settings of Carry Weight and the Strength multiplier and I either get nothing or a very badly bugged carry weight.

 

Thanks for any help in advance!

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Hey guys! I have a question for anybody knowledgeable. I was experimenting a little, trying to mod carry weight. No, not increase, decrease. To the point, I wanna know if there is actually a limitation to how low you can set the player's carry weight via esp changes/no console? No matter what I do it seems to always stick to 60lbs at the lowest. Now, whenever I go lower than that, and enter power armor, it goes way down to the negatives for some reason. What is going on? Is this seriously an engine limitation of some sort?

 

If you wanna go a little in-depth, I wanted to make a carry weight mod in which the player would start with a very limited value of about 20-30lbs (if they were naked), but every type of armor would increase that limit to the average amounts. On top of that, backpacks and whatnot. Yet, I tried editing the game settings of Carry Weight and the Strength multiplier and I either get nothing or a very badly bugged carry weight.

 

Thanks for any help in advance!

 

To start off with, I have made a carry weight mod and I can tell you messing with carry weight in an "overhaul" sense is incredibly annoying. A lot of things affect carry weight, making it hard to get what you are looking for. I am not sure what you are doing exactly in your mod, but what I did modifier-wise was in Gameplay filter CarryWeight and I set fAVDCarryWeightMult = 0 and fAVDCarryWeightBase = 14 (your base amount you want). I'm thinking CarryWeightMult may be multiplying the weight in a weird way making it negative? I am not entirely sure though and if need be I can test things tomorrow, unless someone else has an answer soon. You also have to remember Survival may impact your weight changes as well, like the spell HC_ReduceCarryWeightAbility among other things. Strength, Lone Wanderer, Strong Back, Food, "Armor" really Enchantments and Spells, and Object Mods will affect weights as well. Companions also have their own set weights in case you want to change that too. Many factors play into it. Another thing that may help would be setting fweight = 0 in all Power Armor Object Mods and even all the armors if you want, as that may possibly be causing problems, maybe. You can use FO4Edit to do that faster fyi instead of Creation Kit, I did the majority of edits in that. Easier that way for a mod like that.

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Hey guys! I have a question for anybody knowledgeable. I was experimenting a little, trying to mod carry weight. No, not increase, decrease. To the point, I wanna know if there is actually a limitation to how low you can set the player's carry weight via esp changes/no console? No matter what I do it seems to always stick to 60lbs at the lowest. Now, whenever I go lower than that, and enter power armor, it goes way down to the negatives for some reason. What is going on? Is this seriously an engine limitation of some sort?

 

If you wanna go a little in-depth, I wanted to make a carry weight mod in which the player would start with a very limited value of about 20-30lbs (if they were naked), but every type of armor would increase that limit to the average amounts. On top of that, backpacks and whatnot. Yet, I tried editing the game settings of Carry Weight and the Strength multiplier and I either get nothing or a very badly bugged carry weight.

 

Thanks for any help in advance!

 

To start off with, I have made a carry weight mod and I can tell you messing with carry weight in an "overhaul" sense is incredibly annoying. A lot of things affect carry weight, making it hard to get what you are looking for. I am not sure what you are doing exactly in your mod, but what I did modifier-wise was in Gameplay filter CarryWeight and I set fAVDCarryWeightMult = 0 and fAVDCarryWeightBase = 14 (your base amount you want). I'm thinking CarryWeightMult may be multiplying the weight in a weird way making it negative? I am not entirely sure though and if need be I can test things tomorrow, unless someone else has an answer soon. You also have to remember Survival may impact your weight changes as well, like the spell HC_ReduceCarryWeightAbility among other things. Strength, Lone Wanderer, Strong Back, Food, "Armor" really Enchantments and Spells, and Object Mods will affect weights as well. Companions also have their own set weights in case you want to change that too. Many factors play into it. Another thing that may help would be setting fweight = 0 in all Power Armor Object Mods and even all the armors if you want, as that may possibly be causing problems, maybe. You can use FO4Edit to do that faster fyi instead of Creation Kit, I did the majority of edits in that. Easier that way for a mod like that.

 

Thanks for the tips! I've been mostly using FO4Edit indeed. I think fAVDCarryWeightMult is probably how much carry weight you gain per STR point, but I'm not entirely sure at this point, I'll mess around with it a little more in just a few moments. Also, what I'm doing is I'm replacing pretty much every armor Ench modification with a carry weight level, from Low(15lbs) to High(40lbs), so armor stats shouldn't be much of a problem either. Also, the armor weight actually works, its just that rather than starting with the assigned fAVDCarryWeightBase = 20, I still start with 60 (Which is the 4 STR default in FROST which I'm currently playing with). The lowest you can go with FROST is 45 (Base 40 + 5 for 1 STR), but what I find strange is that fAVDCarryWeightBase is actually set to 165...

 

I have a few ideas to test today, so I'll get on that and let you know on my progress! If anyone still has some ideas and suggestions or knowledge about this, let us know! Thanks!

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Alright, so, after a long while of messing around with the stats, I noticed that for some reason fAVDCarryWeightBase will simply NOT decrease the carry weight, even when I set it to 20 or 10 or even 0, it stays at 185 (If I set HC_ReduceCarryWeightAbility to 0 that is), this is why I decided not to touch that global value at all, and instead increase HC_ReduceCarryWeightAbility. I set the player value to 165 and now the player does actually have 20lbs as his carry weight. Then, ofc, I ran into Power Armor problems. Whenever I stepped into power armor, the carry weight bugged out to high heavens and went into negative values. When I stepped out, it didn't even return it its original values, instead it went way down to 8lbs. I read on the wiki that Power Armor sets STR to 11, which causes the Carry Weight bugs. I removed any STR modifiers from the power armor frame object effect (EnchPA_Abilities), and replaced them with a straight up AbFortifyCarryWeight effect and set it to a good 120. Now, the only problem left is the STR carry weight addition. I do not seem to get any when I level up my STR. Other than that, everything seems to work perfectly. I get 20 Carry Weight when the player is naked, I get the additional weight I assigned to all armors (15-40lbs), and since the power armor frame takes off all armor underneath, it simply adds the 120 onto my 20 lbs carry weight.

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Alright, so, after a long while of messing around with the stats, I noticed that for some reason fAVDCarryWeightBase will simply NOT decrease the carry weight, even when I set it to 20 or 10 or even 0, it stays at 185 (If I set HC_ReduceCarryWeightAbility to 0 that is), this is why I decided not to touch that global value at all, and instead increase HC_ReduceCarryWeightAbility. I set the player value to 165 and now the player does actually have 20lbs as his carry weight. Then, ofc, I ran into Power Armor problems. Whenever I stepped into power armor, the carry weight bugged out to high heavens and went into negative values. When I stepped out, it didn't even return it its original values, instead it went way down to 8lbs. I read on the wiki that Power Armor sets STR to 11, which causes the Carry Weight bugs. I removed any STR modifiers from the power armor frame object effect (EnchPA_Abilities), and replaced them with a straight up AbFortifyCarryWeight effect and set it to a good 120. Now, the only problem left is the STR carry weight addition. I do not seem to get any when I level up my STR. Other than that, everything seems to work perfectly. I get 20 Carry Weight when the player is naked, I get the additional weight I assigned to all armors (15-40lbs), and since the power armor frame takes off all armor underneath, it simply adds the 120 onto my 20 lbs carry weight.

 

It's funny, when I was working with my mod and set fAVDCarryWeightBase to what I wanted it also wasn't changing the base in-game. Sorry I do not have an answer to that, I don't remember what I did to get it working. Been a while since I did it so it's all a little muddy lol it is possible though as I got it working, somehow. As for Strength, try messing around more with the CarryWeightMult as I would think that is what changes it. Maybe set it to a low value and see if it works to your liking.

 

That Power Armor glitch doesn't surprise me at all btw. When messing with armors that added SPECIAL points I ran into that same problem; it isn't just a Power Armor thing. It is a glitch with adding SPECIAL points, which is why I no longer do anything with those and instead just increase whatever values the SPECIAL would. For example, if I wanted to add +2 Agility then instead I would add it's bonuses as flat modifiers like, in this case, +20 AP and +2% Pickpocket Chance. It is a glitch which I tried discussing once before I believe and nobody knew a fix to it, it's quite bizarre. So I recommend never messing with those for it will most likely lead to a buggy frustrating mess.

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Actually, everything works really well right now. I set base carry weight to 185, set the HC reduction to 165, which made it 20 by default, removed the power armor str modifiers and added a flat carry weight increase while in the frame in its stead. Also, the str value, it turns out that it was a problem with frost, which is easily fixable in-game by, for example, drinking alcohol which increases str, or just gaining str in any way. Frost doesn't start a proper new game, instead you need to load a save the creator has added. Loading save files uses the outdated values.

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