Skinjack Posted September 25, 2019 Share Posted September 25, 2019 (edited) Sorry if this isn't the right place to ask this. It's been about a year since I created anything new in Max, so I loaded it on my computer and created a simple sword. The only problem is that the swords looks black in most views. Yes, I do have the polygons facing out. You can fully see them when rotating the object in the perspective view, but that also shows black on most angles. I can only assume it is the cameras, lighting, or some setting I've forgotten to adjust since it has been a while and this is a new install I haven't customized yet. Anyone have a clue why it would be doing this? I've never had to mess with cameras or lighting before and I have over 100 weapons I've done for the game without issues. Also, when I turn this into a nif, the object doesn't show in nifskope, probably because its black. https://imgur.com/CdvMj2O I'd be very grateful if someone could let me know what I'm doing wrong or how to fix it. EDIT: I figured it out (I think). I had forgotten I am now separating the blade so I can include the blood decals on it, so when I was selecting the object on the handle and flipping the polygons I was only doing that for the handle apparently. I can at least see what I am doing now, so will check to see if it fixes my nifskope issues as well. Edit 2: Nope, still an issue in Nifskope. Anyone with more knowledge than me (not hard) want to take a look at the file or have a clue what might be going on so I can get this working? Edit 3: OK, this is getting annoying. I know I have a poor memory due to a stroke, but this is crazy. Every time I close my scene and then reopen it, my object rotates 90 degrees in the viewport on the X axis. I can fix it, fix the hierarchy, save it, and it does the same thing next time I open it. Why isn't it staying where I put it? Edited September 25, 2019 by Skinjack Link to comment Share on other sites More sharing options...
Skinjack Posted September 25, 2019 Author Share Posted September 25, 2019 So I just tried exporting from .fbx to an .obj and then importing again, this time selecting to rotate on the ZY axis. This worked, but now I'm curious if the original export should not have that clicked, or if the import needs it clicked. I don't know if I accidentally clicked on one or the other checked boxes. What does the import/export have when you do an .obj for Skyrim? Is the rotate on the YZ axis checked or not? Link to comment Share on other sites More sharing options...
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