Deleted49792561User Posted September 25, 2019 Share Posted September 25, 2019 I really like how the door to the "yard" of the College of Winterhold opens automatically when you walk up to it. I was wondering how I would go about getting that same affect to work with a portcullis gate or poles. I also want to know how to get the Dwemer lock-box to work with a lever. Link to comment Share on other sites More sharing options...
maxarturo Posted September 25, 2019 Share Posted September 25, 2019 (edited) " I really like how the door to the "yard" of the College of Winterhold opens automatically when you walk up to it "Put around the portcullis gate a trigger box + link it to the trigger box and add to it this script :defaultActSelfOnEnterOnLeaveThis script will activate itself when entered and left. This script only works on triggerboxes. " I also want to know how to get the Dwemer lock-box to work with a lever. "For this you need to make a custom script that removes the " Key " required condition that the lock has, and make it to respond to the Lever without inserting a Key.* By Dwemer lock-box, you do mean the Dwemer lock that is in Blackreach. Otherwise, i don't know what you mean... Edited September 25, 2019 by maxarturo Link to comment Share on other sites More sharing options...
Deleted49792561User Posted September 26, 2019 Author Share Posted September 26, 2019 I mean the box that has the Oghma Infinum in it in Septimus' Outpost. I saw it used in Aemer's Refuge by Leanwolf and would like to use it as a safe. Link to comment Share on other sites More sharing options...
maxarturo Posted September 26, 2019 Share Posted September 26, 2019 I haven't play the game for more than 1.5 year, i've been mainly modding, so i can't remember which box you are talking about. Sorry... Unless you give me a nif-CK model name or at least an image, i can't provide more help. Link to comment Share on other sites More sharing options...
Deleted49792561User Posted September 27, 2019 Author Share Posted September 27, 2019 The object I am referring to is called DweRepository01 in the Creation Kit. Also, how would I go about making the Dwemer Lock you mentioned above able to close. I'd like to make it so you put the sphere in and it opens, and when you activate it again, it closes. Link to comment Share on other sites More sharing options...
maxarturo Posted September 27, 2019 Share Posted September 27, 2019 I'll look into it when i sit down on my PC/CK, if you are not in a hurry... As for the " Dwemer Lock ", if i remember correctly, it doesn't have a reverse animation, meaning that you can only open it. Link to comment Share on other sites More sharing options...
Deleted49792561User Posted September 27, 2019 Author Share Posted September 27, 2019 huh. cuz the entrance to Blackreach does when you open it in Nifskope. weird. Link to comment Share on other sites More sharing options...
maxarturo Posted September 27, 2019 Share Posted September 27, 2019 I'll have to check it, but i do remember that one of those two had only one animation, either the lock or the stairs. Link to comment Share on other sites More sharing options...
maxarturo Posted September 28, 2019 Share Posted September 28, 2019 - The Dwe Lock has only an open/unlock animation. - The Dwe Stairs/Entrance has the option in its properties to start open and then close it or start close and the open it. In order to make it open and close you need to make a custom script so that on activate (open/close) will play both animations. - The DweRepository01 hasn't a single Link Ref to anything in that cell, this mean that its animation (activation) is control by the quest attach to it, in order to make it "activatable" you need to search the quest attach to it and find the animation name that this activator runs, then use that to make a custom script to respond to anything you might need it to respond to. Or see how the mod you saw it does it (see its script). I can see that this wasn't much of a help, or at least the answer to you expected... If i wasn't so focus on finishing my mod i would make you some scripts, but unfortunately i'm speding every single free minute i have on my project, i'm very close to finish it. Sorry... Link to comment Share on other sites More sharing options...
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