ArchAngelAries Posted September 26, 2019 Share Posted September 26, 2019 I really hate the male companion's armor, so I decided to replace it, however I couldn't find anything that was really good to replace it with, wish there was something werewolf style/themed. . .But I decided to try and make a mashup for personal use. . It works. . .Sorta. . I added some retextured human skulls to the armor and they show up properly, however, when the camera gets within a certain range (in tfc, First person, and third person) the skulls disappear/turn invisible. . I added, positioned, and bone weighted the skulls to the armor via outfit studio. . Anybody have any clue why the skulls might be disappearing at close range? Link to comment Share on other sites More sharing options...
Hanaisse Posted September 26, 2019 Share Posted September 26, 2019 Very hard to determine without seeing the actual mesh. Could be anything from incorrect transforms to the retexture missing mipmaps. Can you post the nif file? Link to comment Share on other sites More sharing options...
ArchAngelAries Posted September 26, 2019 Author Share Posted September 26, 2019 I used & edited the work from a couple authors, so I think sharing for even troubleshooting might get me in trouble. . I could probably post some screenshots of all the nionodes & shape data & such. . I messaged the authors from who's work I used and am waiting for a reply on permissions to share for troubleshooting and/or release Link to comment Share on other sites More sharing options...
Recommended Posts